Second Level Glossary

Binary (code) A coding system using the binary digits 0 and 1 to represent a letter, digit, or other character in a computer or other electronic device
Bit A single unit of information used in computing and digital communications – 8 bits in 1 byte. A binary bit is either a 1 or a 0
Bluetooth Allows the exchange of data over short distances from fixed and mobile devices
Boolean Boolean logic is a form of algebra in which all values are reduced to either TRUE or FALSE
Byte A byte is 8 bits
CPU (Central Processing Unit) Often known as the brain of a computer that interprets program commands and executes its instructions
Forever Loop (Infinite) A piece of code that will run continuously until the program ends as it does not have a functional exit
Glitch A sudden, usually temporary malfunction or fault of equipment or computer program
IP Address A computer’s unique address e.g.192.168.0.127 – This address is used by computers to communicate across a network
LAN A Local Area Network (LAN) is a network where the workstations are ‘close’ together. It is usually thought of as computers in the same room, or building or even in a number of buildings, which are next to each other
Memory There are two main types of memory : Random Access Memory (RAM) – this is where the computer stores programs and files it is using at the moment – all data stored in RAM is lost when the device switches off. Read Only Memory (ROM) holds part of a program that starts running when a computer is switched on
Mesh A local network topology nodes (i.e. switches and routers) connect directly and non-hierarchically to as many other nodes as possible to efficiently route data to pc’s on the network
Nested Loop A loop within a loop
Network Two or more computers connected for the purpose of storing, sharing, and managing data i.e. the internet
Packet A block of data transmitted across a network
Parallel Process Multiple processes all running at the same time (simultaneously)
Peripheral Any input, output or storage device connected externally or internally to the computer’s CPU, such as a monitor, keyboard, mouse, printer, hard disk, graphics tablet, scanner, joystick etc.
Pixel The basic unit of a digital image, representing a single colour or level of brightness
Predict To make known in advance
Router Network hardware which forwards packets of data onwards to the most appropriate hardware to which it is connected allowing users to connect to a network
Server A computer or computer program which manages access to a centralised resource or service in a network
Simultaneous At the same time
Specification A definition (layout, blueprint, design) of hardware or software
Sprite An icon in a computer game which can be manoeuvred around the screen by means of a joystick, etc.
Structure Anything composed of organized or interrelated elements i.e. hierarchical file structure.
Switch PCs on a network are connected to a ‘switch’. A switch manages lots of connections with computers at the same time and lets them all communicate with the server
Topology The arrangement of a network, including its nodes and connecting lines
Variable A way in which computer programs can store, retrieve or change data, such as a score, the time left, or the user’s name
Wi-Fi A local area network (LAN) that uses high frequency radio signals to transmit and receive data over distances of a few hundred feet
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