This organiser encompasses creating computing solutions, where learners use their conceptual and technical knowledge and skills to design, build and test.
Starting at Early Level, learners are creating simple sequences and building on their understanding of an instruction leading to an action. Moving on First and Second Level, learners are designing programs with more sophisticated tasks and are exploring programs beyond movement. For Third and Fourth Level, learners are developing their visual language programming skills and learning how to write programs using textual language for programs with increasing complexity.
For support with computing science terms used at the different levels. Have a look at the Glossary here.