Group One – AI Artefact

Introduction

We have decided to frame our artefact through the lens of three distinct concepts. Design, data and delivery.


Anecdotes

Anecdotes PDF


Wider Narratives

Galitz, W (2007) highlights the importance of a well-designed interface and that the design is the window to view the capabilities of a system and the bridge to the capabilities of the software and that to many of the users, the design is the system, because it is one of the few visible components that the developers create. Anecdote, ‘Take Two’, details the design of the Scottish National Standardised Assessment (SNSA) as used by the pupils that are completing the assessment. The design had to ensure that its users (Primary 1, Primary 4, Primary 7 & S3 pupils) were able to navigate through the assessment independently. The design of the SNSA allows the pupils to complete the SNSA by only having to click on two important tabs, the answer to the question (multiple choice) and ‘next’ which therefore allows the pupils to work independently. The auto save and timeless assessment allows pupils to work through the assessment at their own pace. If ‘next’ is clicked in error a pop-up action warns the pupils before proceeding. The design of the SNSA all appears to be positive, however the simple design of clicking ‘next’ whether or not the question has been answered does somewhat encourage pupils to navigate through the assessment quickly without taking full advantage of its timeless design. Anecdote, ‘Lightspeed at the end of the Tunnel’ highlights what may seems as a complex design to an unfamiliar user, however to a familiar user the design of ‘hidden’ tabs are easily allocated. The screens layout, appearance and its navigation can affect its users in a variety of ways. If the design is confusing and inefficient the user will have greater difficulty in completing their job. A poor design could even chase some users away from the system completely (Galitz 2007). Both Anecdotes highlights the positives and the pitfalls of two completely different designs that brings into the professional expertise that may be required to create a design which is suitable and accessible to its users.
References
Galitz, W. (2007). The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Techniques. Third Edition. Indiana: Wiley Publishing

Here both anecdotes describe entanglements with standardized assessments and the data they produce. The ‘Hidden figures’ anecdote praises the STAR Maths assessment as a ‘secret weapon’. The ability of the system to quickly assess a pupil’s attainment level and areas of development without any prior information is full of possibilities and recognised in this description. Similarly with the ‘Take a deep breath’ anecdote the sheer volume of data available at a few clicks of a button is impressive and practical for organising interventions. However both anecdotes describe events where data does not marry up with teacher/pupil judgement. These cautionary tales highlight the possible dangers of putting too much reliance on a sole measure of attainment. After critcism from teaching unions on the use of SNSA’s to measure attainment in Scottish pupils (EIS, 2020), the Scottish Government altered the language of the National Improvement Framework (Scottish Government, 2019) to frame the SNSA data more as an aide to teacher judgement. Fenwick and Edwards (2016) describe measures of calculation and non calculation as ‘interrelated, rather than existing in separate spaces’, arguing for the need of qualculation in education.

References

EIS (2020). Response to Consultation on National Improvement Framework. Retrieved from: https://www.eis.org.uk/Education-And-Professional-Publications/NIF-Response
Fenwick, T; Edwards, R. (2016). Exploring the impact of digital technologies on professional responsibilities and education. European Educational Research, 15 (1), p117-131.
Scottish Government. (2019). Achieving Excellence And Equity 2020 National Improvement Framework And Improvement Plan. Edinburgh: Scottish Government.

When considering the delivery of learning and teaching experiences using technology we must look beyond the simple, traditional network of teacher and student. It is important to consider the multifaceted roles of all actors and how they are working in harmony, or indeed in discordance with one another. The two delivery anecdotes illustrate breakdowns in being able to deliver working solutions. There are a number of factors at play here from user errors as a result of not following instructions, through infrastructure issues in these cases around wifi and availability of hardware, to software design elements causing unnecessary complications. The question of responsibility and accountability is raised, in such an enmeshed network where does the responsibility fall and who is accountable when things go wrong? Lynch posits that ‘we only see software’s power then it breaks, unleashing a social shout’ (Lynch, 2015) and the subsequent blame is then often placed squarely on the shoulders of the software or indeed the hardware. This blame game may be symptomatic of the larger scale social narratives around AI which often takes a binary form. AI is put on a pedestal when it works well and in the interest of the user but is oft treated with scorn, derision and even fear when it does not. This ‘us and them’ attitude or othering of AI systems is not helpful when we consider the place of AI as a co-worker. If the responsibility for the success of delivery is shared, then so too should the failure be. Susskind and Susskind pose the suggestion that the there may be tension in technology shifting the teacher from ‘sage on the stage’ to ‘guide on the side’ (Susskind & Susskind, 2015) but in many ways that ‘guide on the side’ role is simultaneously being filled by other actors who hold responsibility for working delivery of technology in learning. Local authorities with their responsibility for ensuring infrastructure is up to par, Scottish Government agencies with the responsibility for providing equitable access to and professional training for certain services within a national platform such as Glow, software designers and their responsibility to provide a user friendly, functional product. We all function as part of this web, and no sole actor is the spider who built it.

References

Lynch, T. L. (2015) Introducing Software Studies. In: The Hidden Role of Software in Educational Research. New York: Routledge, pp. 21-48.

Susskind, R., and Susskind, D. (2015). The Grand Bargain. In: The future of the professions: How technology will transform the work of human experts. Oxford: Oxford University Press, pp. 9-45. 

 


Critical Questions

How the expertise of teachers and pupil voice could be used within a design of an educational AI system?

 

Is there a place for qualculation, and how practical would it be in education?

 

How do we find new ways of approaching, understanding and responding to questions of responsibility and accountability when working with our AI co-workers?

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