Category Archives: Literacy

Games Design and Profiling in St Andrew’s RC Primary School

I’m currently a permanent supply teaching working at St Andrew’s Primary School in a P6 class in Dundee.

I decided to use Kodu as a stimulus to engage my class in technologies and 21st century literacy skills.

Kodu lets kids create games on the PC and XBox via a simple visual programming language.

I used the built in tutorials to give the pupils a brief introduction to Kodu and then allowed them to explore and experiment further.  I didn’t have a great knowledge of games design or how to use Kodu prior to this Interdisciplinary Learning project and learnt with the children.

In their IDL folders and through discussions the pupil’s reflected on the skills that they were developing such as creating, evaluting, analysing, applying, understanding and problem solving.  The pupils worked in co-operative learning teams to plan, design and evaluate their games.

To make the IDL project more relevant and engaging to the pupils I invited a Dundee Based Games Design company called Future Fossils to work with my class.  This provided an understanding of careers and opportunities in game design.The pupils responded very well to this and were very keen and enthusiastic to show off their work and have a real designer test and feedback on their game.

Throughout the IDL project the activities that we engaged in included:

  • shared learning intentions and success criteria
  • storyboards of our game design
  • used Kodu to design our environment
  • created simple programs which we then developed further into more complex scenarios
  • designed game covers
  • wrote instructions for loading Kodu and playing their own game
  • wrote imagineative background stories
  • planned setting descriptions
  • wrote a theme tune for our games
  • to help the pupils understand the need for programming we acted out programming on whiteboards
  • took screenshots

This was one of the most successful IDL projects I have done with a class.  I feel that it was very inclusive and the children gained a wealth of skills which they were then able to reflect on.

Advice for new National Qualifications

Education Scotland have today published advice and guidance, with exemplification in a range of subjects to support learning and teaching in the new NQs.  More material will be published over the coming months.

The updated NQ website can be found here: 

 http://www.educationscotland.gov.uk/nationalqualifications/index.asp

Enterprise Topic

My name is Emma Glynn and I am a teacher at S.S Peter and Paul’s Primary School. This term my class have undertaken an enterprise topic and have chosen fundraising events to plan for, advertise and hold this term. We have managed to raise over £330 this term and we decided to budget our money and create hampers for the local sheletered housing complex. We visited the complex and asked the elderly people what food they would like in their hampers to develop our information handling skills. After this we decided £10 would be adequate for each hamper and then chose specific food to go into each hamper (taking into account the elderly people’s needs) and budgeted to ensure we did not spend over £10. After this we organised a trip to Tesco and bought the items on our shopping list. We paid for the money and also used our measurement skills to wrap the hamper boxes. We plan to visit the local sheletered housing complex on Friday to surprise the elderly people with their Christmas treats! We are so excited! Please visit our blog to see our full journey! https://blogs.glowscotland.org.uk/dd/Primary45ClassBlog/

Here are some pictures to have a look at now:

Literacy across Learning at Menzieshill High

Menzieshill High School has been running a new course for S1 this year. This Literacy across Learning course, run jointly by Mrs Brining of the English department and Miss Scott the librarian, focuses on the crucial literacy skills required throughout the school. We are working with departments across the curriculum to develop the skills pupils need and we are having a lot of fun along the way.
This video shows us demonstrating good listening skills: Listening skills

Please visit our Literacy across Learning blog to find out more about what we have been doing.

‘Find your inner zombie’

I was excited to enter my newly qualified teaching year on the advent of Curriculum for Excellence in 2010, and was looking forward to delivering creative lessons throughout the curriculum.

Teaching English, I found I had endless opportunity to not only create new lessons but modify existing lesson plans. The Secondary English curriculum requires pupils to experience a wide variety of writing genres, which cover the main writing outcomes. Towards the end of the year, my S1 pupils were required to write a transactional piece. The purpose of this writing task is to convey information, and topics such as ‘how to care for a pet’ are used.

Throughout the year, I attended a few TeachMeets and listened to various speakers discuss how to motivate. In one visit, we had a speaker from the Scottish Book Trust who told us to ‘find our inner zombie,’ as the children really engaged with this current topic. Although I had discussed Zombies with my pupils when we discussed childrens’ books, or T.V. programmes, I had never integrated them into my curriculum before this writing task.

The whole school cross-curricular week was approaching, and this time the topic was Rapid Response. I chose to engage with this theme by discussing disasters with the intention of creating a transactional piece of writing.

We started off by researching past disasters, hitting reading outcomes throughout this process. The pupils engaged with the texts they were using and gathered information, summarised, organised, took notes, prioritised and created new texts (Eng 3.12a, Lit 3.14a, Lit 3.15a, Lit 3.16a, Eng 3.17a) from these pieces. We then compared environmental disasters with chemical, nuclear and man-made disasters. Using real-life examples from newspapers, the pupils then used the computers to find a story of a person who had survived these disasters.

By investigating real life stories, the pupils were able to engage with the effects of these disasters, and explore the causes of these incidents. By using these stories as stimulus and exploring other people’s rights we also hit Health and Wellbeing Outcomes. The pupils found the causes of some man-made disasters thought provoking, and we were able to have moral discussions about this.

The outcome task I set the pupils was related to the Zombie phenomenon. We moved on from disasters to discuss apocalyptic versions of disasters, focusing on The Bee Movie and more science fiction type scenarios. We discussed a zombie apocalypse at great length and the information the pupils could bring to the discussion was immense! During this discussion, we examined old ‘Protect and Survive’ adverts from previous decades, which the children found very intriguing. They discussed the various media that can be used to convey information. At this point, we delved into various types of transactional writing, which ensured the pupils could be successful in this task.

The pupils created a Microsoft Publisher brochure entitled “How to Survive a Zombie Apocalypse.”

For higher ability pupils, their brochure contained a lot of writing, whereas the lower ability pupils concentrated on features of informative writing, such as bullet points, sequential instructions, and simple facts. Pupils then used ScribbleMaps to scribble on a map of Dundee and alert the public to the safe zones, water supplies, infected areas, and shelter zones. The pupils loved designing routes through their own town and engaging with local landmarks and shopping centres in order to create their map. Creating this map also served as an opportunity for assessment of understanding, literacy and cooperative working.

Each pupil gained a lot from this unit and were all engaged while creating, and then presenting their brochure. Some pupils extended this further and showed examples of what tools were needed to survive, while some focused on the basics of the task. I think making this extremely relevant tapped into some of the more disengaged pupils, and was therefore an appealing task from the start. The work speaks for itself, and I am currently using the same template for an S3 class. Watch this space…

Creating a newspaper and motivating challenging pupils

During Term One, my Primary 7 class decided they would like to create a Class Newspaper. Within my class, as within most classes, I have pupils with challenging behaviour. I wanted all pupils in my class to be fully motivated throughout this learning context. I also wanted my pupils to have ownership of their class newspaper.

This is the interactive wall created to allow the pupils to share their planning.

The pupils were eager to get started writing their articles. However, as a class we decided that it would be a good idea to establish a ‘planning wall’ first. One of my pupils asked if we could set up a Glow Group to compliment the planning wall in our classroom. My pupils were eager to add to their planning wall even when not at school. I set up an interactive planning wall using wallwisher.com. This allowed the children to add their ideas to a wall that they all could access at any time through a link placed within their Glow group. I initially asked the question, “Which features should we include in our newspaper?” This wall allowed the children to share their ideas, comment and add to them. It gave them an opportunity to give constructive feedback on each others suggestions. All comments made by the children needed to be approved by myself before they went live.

This is a screenshot of the poll we created as a class to decide the name of our newspaper.

My class decided they wanted to give our newspaper a name. We discussed suggestions and they decided they would each vote on their favourite. I asked the class if they had ever voted online or by text using their mobile phone? I heard a unanimous chorus of “Yes!” I wanted to encourage all pupils to vote for their favourite newspaper name. I decided create an online poll using polleverywhere.com. Poll Everywhere is a free service that allows the children to vote within a teacher generated poll using their mobile phones and voting by text or by completing a simple web response form. I first saw this learning tool in action during an input given by a very innovative lecturer, Sharon Tonner, at the University of Dundee. All the children appeared to be very enthusiastic about being able to vote – including the less motivated pupils who I was targeting this learning tool towards. I felt that if I had all my pupils fully engaged from the offset of the project, the finished product would be more rewarding for them. Overnight, I had a 100% response to the poll – all of the members of my class taking part in the project!

As the project progressed and publication date was nearing, the pupils used Comic Life and Textease to create draft copies of their feature stories. The boys in particular were very keen to write up their reports of the latest school team football match. Pupils who would struggle to stay on task during a writing lesson were fully engaged with Comic Life.

There is one pupil in particular who exhibits challenging behaviour within the class. She has excellent ICT skills. I decided to give her the chance to be the ICT Consultant in Chief. She excelled in this consultative role. She was focussed and willing to show to the rest of the class how to modify and produce their paper. She clearly explained how to create a drawing in Textease, save it and then import it into Comic Life.

As well as producing a physical copy of the OL Record (Our Lady’s Record), the pupils were very keen to release an electronic copy of the paper. We used youblisher.com to create an electronic version of our paper. We created pdf’s of each page and used the online program to create our paper.

The pupils were proud of their creation. They took great delight in handing them out to family and friends at their MacMillan Coffee Morning.

Matthew Monaghan, Primary 7 class teacher at Our Lady’s Primary, Dundee.

Gaming as a Context for Early Years Learning

Post written by Lorraine Munro

I’m an Early Years Practitioner in a Primary One (ages 4 and 5) class in Dundee, Scotland. I am also a Promethean Advocate. As a previous ICT Staff Tutor, I was interested in using gaming as a hook to engage young children with all aspects of learning. We often loaned out gaming resources to schools and early years establishments as part of an initiative to support learning in the classroom through Curriculum for Excellence, Scotland’s curriculum for 3–18 year olds. The Learning Teaching Scotland website has a dedicated area to game based learning.

When I returned to school after the summer break, I was really excited to put my experiences into practice. In the last school year, we have used a variety of consoles and games to support our youngsters in their learning. This is our journey through the year…

Writing Using the Nintento DS

We began by using two Nintento DS’ at the writing table. I introduced Pictochat to the children and they practised writing sounds and letters they had been taught by the teacher. They also liked to practise writing their name and it was a great way to encourage emergent writing. They enjoyed ‘sending’ their writing to each other and this activity was a real winner with the boys. They had no problem with the small stylus and, in fact, this really helped with pencil control.

We have approximately ten Nintendo DS’ and are using them across the school. It has been embraced and other classes have used them in different areas:

  • Support for Learning has used them to support spelling
  • Classes further up the school have used them with the Brain Training game
  • An upper school class is about to embark on using them with Professor Leyton to support literacy and problem solving

Learning with Games Consoles

In Primary One, we then moved on to using the Playstation 2 with the Eye Toy. We used the game Play. I would give the children clear instructions on what game was to be played and the children would very quickly pick up the on-screen instructions. The area surrounding the game was set up to support number recognition and I would encourage the children to find their score on the number square. We also looked at Health and Wellbeing outcomes like sharing space, being aware of rules and turn taking.

We were lucky to buy gaming equipment for the school and purchased a Wii and Xbox with Kinect. Primary One children were allowed to try out the Wii and as we were doing a Health topic, we decided on FIT, which is a Dora and Diego game. Although this game is for one player, we had up to four children taking part at any time. One person held the Wii remote but all four children did the activities. Children won medals when they completed a routine so we decided to take this opportunity to support maths and every time the children won a medal they added it to our graph.

We also used the Wii game Just Dance as a whole class activity during our health week. We had four Wii remotes and everyone had a turn to hold the Wii remote and gain a score. This game was a huge success and is now one of our whole school Friday activities.

The next game we used was Yogi Bear. The children were engrossed in a Goldilocks and the Three Bears topic and I was looking at bears in my area. This game was less active, but we adapted the area to look more like Jellystone Park and although this was also a one player game we had two children participating at any time. This meant there was also a peer there to encourage and support when necessary. We moved the writing table beside the Wii area and this encouraged the boys to write and draw about their experiences with the game. Near the end of the topic, we had a Yogi Bear book. The children recorded their experiences of using the game in the book by drawing a picture and writing. Some asked me to scribe for them while others felt confident enough to have a go themselves.

Managing the Logistics

We encountered a few difficulties using the Wii as it was a very popular activity and was very much in demand. This meant that not all the children were getting an opportunity to use the game, as some were always there fast and some would stay on for a while. We devised a simple laminated sheet of all the children’s names and a whiteboard pen. I scored off the name when a child picked the Wii and they weren’t allowed to go back on until everyone had a turn. Once all the names were scored off, we cleaned the name board and we could start again. We also had a ten-minute timer so the children were responsible for setting this when they began the game. We also discussed rules for the game with the children and displayed them. We reminded children of these rules regularly and these complimented our Health and Wellbeing lesson plan within our curriculum

 

As a school we had also purchased X Box Kinect with Kinectimals. As we had an Animals topic near the end of the school year, we thought this would engage our youngsters and give opportunities for lots of discussion about animals. It did, but also supported all areas of the curriculum. We had to look at a number of different elements to make this work for us.

The area needed to be big enough so the child using the Kinect could be found by the sensor, but we didn’t want children to be using this in isolation from others. This meant we also had to fit in some kind of seating for other children to watch, discuss and support their peer through the game without them also being picked up by the sensor.

At first, using our previous gaming organisation ideas, we all had a turn at interacting with and getting to know the different cubs. We then voted using ActivExpressions about which one would be the P1 cub. We then chose the cub, which was the Black Panther cub and then proceeded into the game. The children taught the cub tricks and played games with it. They supported each other in performing the activities and carrying out the tricks. Lots of different curricular areas were supported, from maths when one child read his score of 295 and others read instructions on the screen hitting literacy outcomes. Experience was gained in Health and Wellbeing outcomes when children showed how they led and supported the learning of others and showed genuine care and understanding in caring for the cub. Overall, this game had a huge learning potential. It is not as easy to use an early years setting as the Wii, but it was well worth the effort.

Working with Pre-School Children

Our latest piece of work with the Wii has come from our transition with our nursery children (up to age 4) moving into Primary One. The nursery children had used the Mii Channel on the Wii console to create Miis for all the children as part of a topic about themselves. This allowed each child to create a Mii with their hair colour, eye colour, face shape and even find the letters in their name. When the children moved into P1, the Wii console came with them. The children have been using the Wii Sports game and bowling. This has given me an opportunity to create Miis for all the children who came to our school not from our nursery. It has also meant that the children can find their Mii when playing the bowling game. Furthermore, this game allows me to observe children who can read numbers to ten and begin early addition.

Our experiences with gaming are still developing and we are always looking for ways to engage our young people. Our latest purchase has been an iPad and we look forward to how we can support our children through their learning in new and innovative ways.

Wild Earth African Safari – primary 3

As a NQT I wanted to really engage the children during their first term and so I decided to try out games based learning.  Having studied this aspect of learning in University and taking the time to refresh my knowledge I decided to use the wii along with the game “Wild Earth African Safari”.

To introduce the context and set the scene the children learnt about the location of Tanzania and some simple facts about the country.  I then shared with them that we were going to fly to Tanzania and so they had to complete a boarding pass.  Having them close their eyes while I switched on the game really helped them get into role.  They were all excited and engaged when they saw the wii and game.

The game itself encouraged collaborative work as the whole class had to work together in order to complete each assignment.  The children really enjoyed putting on the safari and animal outfits and thought it was necessary to wear these when playing the game.  I found that using this approach motivated the children to succeed in a variety of areas of curriculum.

Curriculum Links

Literacy

  • journal entries
  • postcard home from safari
  • imaginative writing – what happened next etc
  • animal fact files

Science

  • animal survival and habitat
  • camouflage

Art

  • safari animal masks
  • 3D elephants
  • camouflage painting
  • animal colouring

Drama

  • safari area in classroom led to a lot of role play
  • role play of safari animals through a story approach

Social Studies

  • location of Africa and Tanzania
  • Tanzania Flag
  • Impact humans have on environment and animals

Technologies

  • create own animal through switcheroozoo.com
  • variety of safari games

I have really enjoyed using this approach and would definitely recommend this game.  Feel free to contact me for more information.

Critical Reading Skills – Cracking the Case!

In August 2010 I was given responsibility for a P4/5 class. In reading, it became apparent that the majority of the children were able to decode words confidently and read aloud, however they needed support to meet the Curriculum for Excellence Reading outcomes  connected with ‘understanding, analysing and evaluating’ (literacy outcomes 16 – 19). I decided to adapt a Reading Detective programme outlined by Dundee City Council and to use it as the basis for a programme in class. The programme defines various reading skills and attaches a detective role to each; the children are encouraged to become these detectives whilst examining texts in class and at home. I chose eight reading skills to focus on: Summariser, Word Finder, Question Master, Passage Master, Link Maker, Illuminator, Mind Mapper and Style Seeker.

My adapted  program began with the children receiving a brown manila envelope with a CD inside it sent by the ‘Department of Crimes Against Literature’, a special police department set up within Dundee to fight the eight members of the B.A.D. (Books are Dull) Gang.  The children completed enrolment forms for the Trainee Officer Scheme and thereafter, on a weekly basis, received a case file about a member of the gang and an appropriate ‘training mystery’ to solve in class.  The children therefore experienced a different reading skill each week since each member of the B.A.D. Gang corresponded to a specific Detective role. Once they had completed all the tasks a graduation ceremony was held and each child was presented with a Detective Kit.

The children, however, found some of the skills harder than others, particularly the skills which involved looking at how a writer uses descriptive language to convey meanings and feelings (Style Seeker and Illuminator), so the following term was spent focussing on these skills through the context of fairytales.  Fairytale characters and stories were under attack from the B.A.D. Gang and they sent messages to the children. They were ‘trained’ to spot true and fake ‘mixed up’ stories. I chose to focus on 6 ‘mixed up’ fairytale books including ‘The True Story of the 3 Little Pigs’ by Jon Scieszka and ‘Goldilocks Returns’ by Lisa Campbell Ernst and the children ‘examined’ these in mixed ability groups. I also worked in collaboration with staff from the Learning Resources department and the Schools Library Service, and arranged visits to two local libraries in the area which had just been ‘attacked’ by the B.A.D. Gang.

The children have become much more confident talking about, and using, the skills required when reading and will often apply these skills in different contexts and other curricular areas. They are also extremely enthusiastic about Reading Detective tasks and so I wanted to channel  this energy into tackling longer texts which require greater concentration. This term we focussed on the works of Dick King Smith: farmers have been calling the department to say that they have been finding fields filled with torn up books by the author. Instead of sending home books from the school reading scheme, all the children read a Dick King Smith novel suitable for their level of reading. He was a prolific writer and wrote for a variety of reading abilities. The children were  put in to small ‘book groups’ and they chose the book they would like to read and discuss. We may also visit the Central Library in Dundee, however it is all dependent upon what the B.A.D. Gang will get up to next!

Interactive White Boards in Early Years

I have recently been lucky enough to have been given a Promethean Board to use in the Active Learning Zone area I work in. The children in P1 are well used to using the board in the classrooms with the teacher but I needed them to use the board with little or no adult support. The youngsters know how to calibrate the board so I was confident they could do this with support from their fellow pupils if necessary.

I decided to allow the children to use the Active Inspire software and just let them play with it. They drew pictures, wrote their names, changed colours, pen size and drew shapes. The only support I gave was to show them how to do something if they asked, eg. How do I get a new page? How do I change the background colour? Children choose the Promethean Board as an activity and up to three can go there at once although only one can use the board at a time. The children watch patiently and give instructions and help to the person on the Promethean Board when needed.

We have moved on to drawing with a purpose. A recent health topic looked at the different parts of our faces. I had a display next to the Promethean Board to remind them of the different parts of the face and gave instructions that the activity on the Promethean Board today was ‘drawing your own face’. I also left a mirror for them to check how they looked so they could copy. The children were asked to write their name on the flipchart page before they finished. Here are some of the pictures they drew.

The children have become really confident with the Active Inspire software and really enjoy creating and sharing their creations with each other and on their P1 blog. We also print off some of their activities do keep in their individual Folio of Work which is a reflection of their time in P1 which they can share with their parents. The children have become confident individuals who can share their learning with others.

Lorraine Munro, READ Early Years Practitioner, Dens Road Primary School, Dundee.