Tag Archives: Creativity

DT Week 4 – Programming/Coding

picture2

© Scratch Jr.

Tuesday 31st January 2017

Programming/Coding

 

What can I say, this class is always interesting and there is never a dull moment. This week we were building on the knowledge we gained last week, on how to use programmable toys in the classroom. Well, we stripped this right back for this week. We used the app Scratch Jr, so we as the learner could see what it was like to program something and what codes and secrets were needed to make it do the actions we wanted.

 

As always, we made sure it related to a classroom setting. We did this by watching how a normal story, out of a reading book could become far more interactive. The children could use their imagination and be as creative as they could be. It was all about getting the children’s imagination not only just how to work and use technology but using this technology in their own inventive and imaginative ways. For example, a lesson such as story writing does not just need to be done on paper and in a jotter. The children could learn the codes of scratch and write their own story using this. This module is really opening my eyes on how to be more creative and step away from the usual boring ‘black and white’ methods of teachings things in a classroom. Scratch Junior also allows text to be added meaning the children are still using words in a written form even if they are not writing it down. They are using their knowledge gained from around them and applying it in a fun and interactive way that they will remember. The ICT and technology being used “is a catalyst for provoking thinking, it can present opportunities for looking at communication and interaction in new ways. The widespread modes of communication with ICT have, until recently, been the written word, visual images and sound.” (Loveless, A. P.54) The way in which the Scratch Jr. is getting the children to interact though communication technology wise and human wise is fascinating. It is teaching them to communicate effectively with one another through oral means and to work as part of a team. They are then problem solving for which way they want the Scratch Jr. to go. They are once again using communication but through coding this time so the Scratch Jr. goes the right way and does what the group want it to do.

 

Also, as it was an iPad app this means the children could go home and get further practice on how to use this. Homework tasks such as asking them to create a fun story to the class can be done at home. This approach is about using the resources available to each child and getting them to learn and work out-with the class. Many children now have iPads and usually just play games that are not that educational. This would encourage them to use the iPads but in a more constructive way. Another thing the teacher could do is to make the children present their inventive ideas to the class. This would allow the children’s confidence to be built-upon and also their oral skills and non-verbal skills of communication. I am very surprised at how technology can meet so many outcomes and is more interactive way of getting the children to engage. Also, the benefits technology brings in the sense of taking things home. It is always a plus when the children want to take things home. The technology here is encouraging learning in so many forms.

 

The rest of the time was handed over to us to make our own creative way of showing how to work Scratch Jr to other teachers and the benefits it can bring. We have to make it based on a lesson. We can go in any direction and make it any way we desire to go. I have chosen to show a well-known story of the Hungry Caterpillar as I thought it was well known and Scratch Jr would allow me to show this off in an interactive way. I am well through my presentation now but I have had to overcome a lot of technical glitches. I am nearly finished, but have the opportunity to work on it next week as there are still some loose ends needing tied up. I also have a little pressure as this is an Assessment Task and I not only want my presentation to be interesting but also understandable to pass. As we have the opportunity to work on it next week and I have not finished I will post the full and finished presentation for you next week. I have tried to lay-out my presentation in such a way that is appealing for teachers’ eyes but also that it is easy enough to follow. I hope my coding for the Hungry Caterpillar goes better and is a bit easier next week!

 

As you can see from above I found today extremely interesting and the knowledge and use of technology I have is growing stronger every time I enter this class. I am so taken-back as to all the different uses and how interesting technology can make something. I am really enjoying this module!

 

Once I had finished with the class, I decided to do a bit of further reading with articles that our lecturer had given us and from what I am already reading in several books. There was one are article that talks about why all children should be taught how to code. This is because children “need to understand the networked world in which they are growing up in” (Naughton, J. 2012, P.3). A really interesting benefit that the article highlights is the understanding in which children will develop if they are able to fully code. “It will increase problem solving skills and develop computational thinking” (Naughton, J. 2012, P.3), where the children will know the differences of computerised thinking and humanised thinking. It also gives an extensive list as to the type of understanding terms the children will develop if they are able to code. Children will have the understanding for: algorithms; cryptography; machine intelligence; computational biology; recursion and heuristics. (Naughton, J. 2012)

 

As I said I will post the finished product next week when I have completed all the tasks. Until then have a good week!

 

Christopher E.

 

References:

Naughton, J. (2012) Why All Our Kids Should Be Taught How To Code [online] Available: https://www.theguardian.com/education/2012/mar/31/why-kids-should-be-taught-code [Accessed: 31 January 2017]

 

Loveless, A. The Role of ICT (2003) London: The Bath Press, YHT ltd.

DT Week 3 – Programming/Coding 1

Tuesday 24th January 2017

Programming/Coding 1

Image 1 = Bee-bot Mat (showing size of squares)

bee-bot-2

This week was mainly focused on using programmable toys such as the ‘Bee-bot’. We also began the lesson by finishing of our glow blogs: which I am increasingly becoming better at and becoming more familiar with what widgets and tiles this program has to offer.

 

The main intention of using programmable toys such as the Bee-bot was to make a classroom lesson more fun and interactive. I was extremely surprised to find how many lessons can be used with the ‘Bee-bot’. This can involve using manufactured mats or making up your own. I will attach an image of the size of a square and what a mat looks like. You can create anything you want as long as you keep the squares the same so that the programmable ‘Bee-bot’ can move about correctly. (see images attached below).

 

However, as Loveless A.  pointed out there can be a real disadvantage of using technology due to confidence issues in teachers: ” currently constraint by a number of factors: her own confidence and competence in using fast-changing technologies; the access to ICT resources within her school at times and in spaces which were useful…” (Loveless. A and Dore B. p4, 2002)

 

We were then given the iPads to see the difference of physically using a programmable toy in person and using it digitally. Both were very good at getting children to engage with different language and the skills of giving and setting instructions. The iPad app was good for individual work and getting children to think on their own, to see if they understood what key actions and language would make the Bee-bot do what they wanted it to do. The iPad was also good for a quick; small task as the maps and functions were already set up.  The tasks were simple and clear. This would save me time or the teacher’s time on having to physically draw or get out resources such as the mats for the Bee-bots in front of them. However, the big Bee-bots that children could physically move also have a lot of strengths. The one thing they did was, increase communication with one another. It would get the children talking and discussing with the use of language what they wanted the Bee-bot to do. It would encourage the children to work with one another and getting along as a group. It also got me and would get the children to be more imaginative. We had the option to make our own Bee-bot square which was very fun and also brought a bit of art skills as I had to physically draw what I wanted, the same would work for the children.
This brings me onto the next part of the tutorial where we were asked to either take an already made Bee-bot mat or and make our own. However, it had to be some sort of lesson that covered a digital technologies Curriculum for Excellence outcome and either a maths and/or literacy and/or science outcome.  My fellow student and I decided to be imaginative and make our own Bee-bot lesson focusing on literacy/mathematics and technology.

We chose our outcomes to be:

  • I am developing problem-solving strategies, navigation and co-ordination skills, as I play and learn with electronic games, remote control or programmable toys TCH 0-09a / TCH 1-09a.
  • In movement, games, and using technology I can use simple directions and describe positions MTH 0-17.
  • As I listen and take part in conversations and discussions, I discover new words and phrases which I use to help me express my ideas, thoughts and feelings LIT 0-10a.

We then focused on the creation. The reason we chose literacy was we had previously tried a maths activity in week 1 so we decided to widen our horizons and choose a literacy one.

 

The book we chose to work with was ‘Whoosh Around The Mulberry Bush’ by Jan Ormerod in 2007. We took this book and decided to make each square of the Bee-bot mat a Picture from each story in the book. This would allow the children to listen to the story but also visually see what was happening in the story. The Bee-bot toy allowed them to program the toy and physically follow what was happening which, would make it more interesting. I have attached our creation at the bottom of this blog so that you can see what we made in just a few hours! We also included words on the squares when we had finished. The teacher could read the words aloud to allow the children to see what words went with what pictures, both in written form and by hearing them in the story. Thus, improving and widening the children’s known and apparent vocabulary.

 

We then gave a small presentation at the end to the class on what: our outcomes; lesson and ideas were with using bee-bot. The different perspectives and ideas I got from all my other classmates were very intriguing to me. Everyone had very interesting and very creative ideas. I got to learn not only one way to make bee-bot into a normal lesson but several. This week was excellent and I have gained a lot of knowledge and ideas I can take into the classroom. I feel more creatively minded due to this class. This is the one thing I need to improve upon is, thinking of creative and inventive ways of making a lesson fun and interactive for the children. This workshop has helped get the ball rolling and has begun the journey on how to make lessons fun for the learners using different ways of technology.

 

Image 2 = Bee-bot Mat we invented

©Mr C Ewing and Mr S McCrone (2017)

bee-bot

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Until Next Day,

 

Christopher

 

References:

Scottish Government (2009) Curriculum for Excellence: Experience and Outcomes. [Online] Available:https://www.education.gov.scot/Documents/All-experiences-outcomes_.pdf [Accessed: 24 January 2017]

 

Loveless A. and Dore B. (2002) ICT in the Primary School. Graphicraft, Hong Kong: Biddles Limited, Guildford and Kings Lynn