Teams will have to upload their game and any supporting documentation by the 8th May 2020.
What kind of supporting documentation?
Judges will be looking for background research into the Five Rights. This could be a presentation, video, photographs or an animation.
Please remember that if your team’s picked to attend the final, you will have to re create your game on the day. You will have approximately two hours to do this so please don’t make your game too complicated.
You will be allowed to take your backgrounds and characters on a memory stick but not the code.
There won’t be internet access on the day because we will be using laptops that have Scratch 3 downloaded. You will be able to bring along a USB stick with any graphics on them if you want. However, please note that you cannot take any code with you.
As a teacher you have the ability to request a teaching account via the Scratch website. After you have created your teacher account, you can then generate accounts for your students without the need for email addresses. You can set up the accounts with first name, seat number or any name that the pupils would like to use.
However, please do run this past your local information security officer to make sure that they are happy with this process.
In preparation for the GamesCon event, Jim McLean, Education Officer, Aberdeenshire Council, will be hosting some webinars via a Team site in Glow. The code for the Team site will be given to you once you have completed the registration form below.
West College Scotland have just launched some brilliant online CPD sessions for their GamesJam competitions. The sessions are open to all Glow users and will link nicely to our Northern Alliance GamesCon event.
Please click on the graphic below to access the full webpage.
Computing science and maths are closely related, and as a discipline computing science has its roots in mathematics as the first computing machine made by Charles Babbage was built to solve mathematical problems.
During the event the students would most likely be exploring :
2D and 3D models
Co-ordinates , precise positioning of a sprite on a computer display
Chance and Uncertainty (randomisation)
Time: recording and displaying, duration of time (showing how long a
player has taken to complete a level for example)
Measurement , creating graphics to fill specific spaces calculated in pixels, understandingand demonstrating knowledge of different measurement units
Angles and Symmetry: On screen sprites May be required to turn specific angles, or grow or shrink, or sprites may be mirrored , horizontally, inclined or vertically.
Patterns : pattern recognition is a key computational thinking skill to efficiently develop algorithms
Boolean algebra : If , And , Not
Examples of some relevant numeracy and mathematics from the CfE experiences and outcomes
Having determined which calculations are needed, I can solve problems involving whole numbers using a range of methods, sharing my approaches and solutions with others. MNU 2-03a
Having explored the need for rules for the order of operations in number calculations, I can apply them correctly when solving simple problems. MTH 2-03c
I can use and interpret electronic and paper-based timetables and schedules to plan events and activities, and make time calculations as part of my planning.MNU 2-10a
I can carry out practical tasks and investigations involving timed events and can explain which unit of time would be most appropriate to use MNU 2-10b
Having explored a range of 3D objects and 2D shapes, I can use mathematical language to describe their properties, and through investigation can discuss where and why particular shapes are used in the environment. MTH 2-16a
Through practical activities, I can show my understanding of the relationship between 3D objects and their nets.MTH 2-16b
I can draw 2D shapes and make representations of 3D objects using an appropriate range of methods and efficient use of resources.MTH 2-16c