Category: waiting

Forms and Quizzes

What are Forms?

Microsoft and Google both provide their own version of Forms that can be used to make forms or quizzes. Forms are created to capture information, such as evaluations, and quizzes are created for assessment purposes and can be assigned correct answers and feedback. Forms can include multiple choice, text or numerical input, or even file uploads (such as photos of working) for their answers. Questions can also include links to external sites or include videos form YouTube to facilitate flipped learning.
Feedback has suggested that learners engage with Forms because they adapt to any device, regardless of screen size.

This webinar recording explores the range of features available in Microsoft Forms but Google Forms has a very similar interface and options.

[youtube https://www.youtube.com/watch?v=c8ueFGTDIRM]

Creating Quizzes for Assessment

[youtube https://www.youtube.com/watch?v=oM0ahQhHpd0]

Microsoft Forms

[youtube https://www.youtube.com/watch?v=PpoVRWvcvnM]

Google Forms

The videos in this section demonstrate how to split your Form into sections and add media to a question. The examples are for Microsoft Forms but Google Forms does the exact same and the instructions are almost identical.

[youtube https://www.youtube.com/watch?v=42o0ThvXdsE&w=560&h=315]

[youtube https://www.youtube.com/watch?v=92iakCua3_M&w=560&h=315]

Assignments

Assignments are a useful tool for effective assessment. They allow the educator to make clear the learning activities and instructions, including all relevant resources in one place, and enabling learners to respond in a variety of ways with different tools. These assignments can then be posted or shared to communication channels, such as Teams and Classroom, making them easy to access for learners.

Being digital means that it easy for learners to submit learning, the educator to assess it and add feedback then return it, and for the learner to make changes to improve it before submitting for further assessment. Assignments also allow the educator to keep track of all learners’ submissions in one place and to easily track progress with at-a-glance data.

 

Assignments, on both platforms, can contain:

  • Title
  • Instructions – perfect place to explain learning intentions and success criteria, as well as instructions
  • Materials – you can add web links, videos, documents (O365 and G Suite)
  • Rubrics – excellent for making success criteria and feedback clear and transparent for learners
  • Scheduling – time and date to be set and completed
  • Pupils – whole class or individuals only

Assignments using Teams

[youtube https://www.youtube.com/watch?v=yVx5HoFlFl4]

[youtube https://www.youtube.com/watch?v=jSk2k532O98]

Assignments using Classroom

[youtube https://www.youtube.com/watch?v=1i5NEpuPMzc]

[youtube https://www.youtube.com/watch?v=lEvZr1jPBt0]

More with Assignments on Teams

[youtube https://www.youtube.com/watch?v=eb2SoV7rRyI&w=560&h=315]

[youtube https://www.youtube.com/watch?v=92iakCua3_M&w=560&h=315]

[youtube https://www.youtube.com/watch?v=jSk2k532O98&w=560&h=315]

run your own CRIS event

Run your own CRIS event

We have created this pack to support you in running your own Cyber Resilience and Internet Safety event. It contains information to support you when discussing different areas of CRIS (no one knows everything!) and provides activities to engage young people and adults to share their experiences of the online world.

If you do deliver your own CRIS event – please share your story with us here.

 

Download the pack

Quick Wins for Maths: Barefoot Computing

BT and Barefoot Computing provide free resources for teaching computational thinking. You can register for free at Barefoot Computing and use these great resources to add exciting new contexts to your numeracy and maths.

Code Cracking

This resource focuses on the role Alan Turing and the Enigma machine played in deciphering coded messages during World War II. Why not use this as a context for maths during your WWII topic?

Code Cracking lesson

 

Want to see more about code cracking?

Check out our Cryptography wakelet

Quick Wins for Maths: Barefoot Computing

BT and Barefoot Computing provide free resources for teaching computational thinking. You can register for free at Barefoot Computing and use these great resources to add exciting new contexts to your numeracy and maths.

Code Cracking

This resource focuses on the role Alan Turing and the Enigma machine played in deciphering coded messages during World War II. Why not use this as a context for maths during your WWII topic?

Code Cracking lesson

 

Want to see more about code cracking?

Check out our Cryptography wakelet

Quick Wins for Maths: code.org

There is so much maths in computing and that presents excellent opportunities for interdisciplinary learning. Why not plan to introduce directional language through these engaging challenges form code.org? Learners simply drag blocks of ‘code’ together like jigsaw pieces to solve mathematical puzzles. There’s help videos and hints for each challenge and even an educator section to support you teaching it.

Here are some great places to start your maths/coding adventure:

Pre-reader challenges – Ice Age

The Ice Age-themed ‘pre-reader’ challenges only ask learners to use one or two blocks of code at a time and the directions are represented by arrows, so they can start to code without needing to read.

Play it

Introducing directional words – Star Wars

This Star Wars-themed challenge introduces the use of directional words on screen. So as your learners develop confidence with directional language, they can try more challenging code too.

Play it

 

Exploring degrees – Frozen

This Frozen-themed challenge introduces the use of degrees and angles to control the characters on screen.

Play it

Quick Wins for Maths: code.org

There is so much maths in computing and that presents excellent opportunities for interdisciplinary learning. Why not plan to introduce directional language through these engaging challenges form code.org? Learners simply drag blocks of ‘code’ together like jigsaw pieces to solve mathematical puzzles. There’s help videos and hints for each challenge and even an educator section to support you teaching it.

Here are some great places to start your maths/coding adventure:

Pre-reader challenges – Ice Age

The Ice Age-themed ‘pre-reader’ challenges only ask learners to use one or two blocks of code at a time and the directions are represented by arrows, so they can start to code without needing to read.

Play it

Introducing directional words – Star Wars

This Star Wars-themed challenge introduces the use of directional words on screen. So as your learners develop confidence with directional language, they can try more challenging code too.

Play it

 

Exploring degrees – Frozen

This Frozen-themed challenge introduces the use of degrees and angles to control the characters on screen.

Play it

Quick Wins for Numeracy: CPA online

Quick Wins for Numeracy, January 2021

We delivered a workshop on the use of mathsbot virtual manipulatives and Google Jamboard to develop learners’ numeracy understanding. Using these tools allows you learners to model their thinking with a range of manipulatives that they might use in class. Jamboard, or OneNote in O365, act as a virtual whiteboard where learners can use ink, photos, and a range of other tools to show their thinking, collaborate with peers and access teacher feedback online.

 

[youtube https://www.youtube.com/watch?v=muMAcz-Op7s]

[youtube https://www.youtube.com/watch?v=ZdS0i-de3ng]

This short tutorial video demonstrates how to use Windows Snipping Tool with Mathsbot manipulatives to create graphics for Jamboard, OneNote or Forms quizzes:
[youtube https://www.youtube.com/watch?v=KgCau6tNwP8]