Category: Regional Improvement Collaborative

Aberdeenshire EAL Header

Aberdeenshire English as an Additional Language (EAL) Service

aberdeen council logoIn Aberdeenshire, our EAL teachers have been working to find the best ways to support bilingual learners and their families throughout the pandemic, as well as class teachers. If adapting to the challenges of the pandemic and online learning were not hard enough, many children and families have also faced the language barrier, as well as perhaps not being familiar with the Scottish Curriculum and routines and norms that may be taken for granted as something all children and families will think of as normal. Over the last year, our EAL teachers have embraced new ways of working and have developed a range of resources and approaches. Telephone interpreting used to be very rarely used but has now seen demand skyrocket with a lot of positive feedback on its effectiveness in breaking down the language barrier and building relationships between school and family. On several occasions schools have been able to speak to parents who they had not previously managed to reach, and as a result have managed to overcome some barriers that had prevented families from accessing online learning. EAL teachers have also been supporting bilingual learners by sharing advice and resources with class teachers, and also working with some pupils through video conferencing, including teaching SQA ESOL courses. The service has also produced translated comments and videos to support families who may be having difficulty in engaging with online learning.

 

 

Translated comments

A range of translated comments were develo­­­­­­ped to support home-school communication and have been used to communicate one way information to families, with comments being successfully used to overcome barriers to engagement:

 

“Aberdeenshire EAL Service covers a wide geographical area with a number of rural remote communities where our families can be distributed and which can pose communication challenges, particularly when schools are closed to most pupils during this time. One of my larger small town schools, that has a wide catchment area, have a family who were not responding to school information circulars and letters home. I sent the school the translated comments information which included a translation and the school came back and said they found it very useful and were discussing whether to send the translations out to other EAL families across the school.”

Sue Clutterbuck (EAL Teacher)

 

Translated Text Graphic

Telephone interpreting

Translated letters have also been developed to communicate to parents when the school would like to make a call and offer options that the parent can highlight for when they would be available. This has resulted in several calls with parents being arranged when the school had previously found it difficult to reach the parents.

 

“I supported a teacher in one of my schools in using the telephone interpreting service for the first time. By using the translated letters we had produced, parents were able to tell her when they would be free and she was able to call them and speak to them for the first time through an interpreter.”

Ian Brownlee (PT of EAL)

 

Our service has been strongly encouraging schools to use telephone interpreting and in general the feedback has been great (see examples of feedback in the picture below).

 

Telephone Interpreting Graphic

 

Translated Videos

We also worked in partnership with Aberdeenshire’s Learning Through Technology Team to develop translated videos that guide pupils/parents on how to log in to glow and how to use Microsoft Teams and Google Classrooms. The videos were produced in the top five most common languages in Aberdeenshire and have been successfully used to support some families in overcoming barriers to accessing and engaging with online learning:

“They used the link, watched the video and it worked! Bingo. ️”

Sarah Jane Bennison (EAL Teacher)

“I sent the video on how to connect to google classrooms to 2 of the P1 teachers from one of my schools, I made sure they had a direct access to the video, so they didn’t have to look around for it. They sent the video to the parents of P1 pupils with little English, who had not been engaged and 1 child the following day was online and the other child the week after.”

Amanda Blackburn (EAL Teacher)

Colleagues in other local authorities have also  given positive feedback on the videos:

“Of course, we have also been signposting homes to the brilliant videos on the use of ICT/GLOW/Teams on the Aberdeenshire site!”

“I’ve watched the translated glow videos your service have made – they are amazing! Would you mind if I shared that link with some of our schools?; the teams one and logging into glow are so valuable right now.”

 

Translated Video Screen Shot

 

 

Some aspects of online learning and supporting pupils remotely have of course been challenging and we are continuing to try to find ways to support bilingual learners, their families and teachers through the continually evolving circumstances. However the above examples have been successes that we were really happy with and delighted to share.

Ian Brownlee

Principal Teacher of English as an Additional Language

Aberdeenshire EAL Service

Using Microsoft Forms to Support Learners and Assess Understanding

Gayle Badger is a Biology and Science teacher from Johnstone High School in Renfrewshire.

She has been using Microsoft Forms to support and assess learners understanding of the course content. Forms has allows her to create a variety of questions and provide instant feedback for them. This has been extremely beneficial and has received great feedback form learners and parents about how the instant feedback has guided their learning and next steps. Forms also allows Gayle to embed video and picture content that can be used to flip the learning or even to provide support to incorrect answers on the quiz, allowing learners to revise their answers more independently. 

“It is definitely my go to now for checking understanding and I also use it as a ‘live’ lesson to go over answers , especially with seniors where they can see where they may have gone wrong with their answers.”
 
Pupils have said that they find it useful to have the teacher go over answers ‘live’, after completing the form, as they benefit from hearing her ‘going through the process’ of how to pick out data from the problem solving questions – just like they would do in class.
 
 
Here are two examples for different stages:
 
 
 
 
 

McLaren High School, Building Community During Remote Learning

Building Community

McLaren High School in Callendar reflect on their approach to building community during remote learning.   You can follow McLaren High School on twitter @McLarenHigh

Access the full presentation here

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Glasgow’s Digital Journey to Attainment and Equity

Richard McKean and Laura McEachran, from Glasgow City Council, recently shared their authority’s journey at the Aspire2Be learning festival. They outlined how they have been raising attainment and improving equity for learners with their digital learning and teaching strategy and iPad deployment.

 
[youtube https://www.youtube.com/watch?v=IFCyh7j6Spc&w=560&h=315]

Using Easi-Speak to develop storytelling and writing by Lynn Eileen Allison, Hoddom Primary in Dumfries and Galloway

We have been using film literacy and voice-recording to develop our learners’ comprehension of a text.

 

We watched this video: Dragon Slayer | A Short Film by Robert Kuczera and then used stills from it after the viewing to ‘read it’. The pupils in the class were given one picture each to make notes about what they
could see in their photo. They were then asked to put the photos in order that they felt the story took
place.

Having put the images in chronological order they were asked to use their notes to narrate the story by using an Easi-Speak microphone, which in a previous lesson they had been taught how to use, to record and download. Listening to what had happened, it was passed onto the next speaker to build upon the story with their own ideas.

The class loved developing the story and sharing their narration with other classes. So, the following week  they were given a storyboard with fewer shots and asked to retell their story by adding a twist to the story line. Once again, the children enjoyed developing their personal story, with the ideas they had previously generated as a class.

 

This is the story board they used:

Bebras Computing Challenge at Portlethen Academy

post by Ian Simpson (@familysimpson), Faculty Head of ICT at Portlethen Academy (@portyacad)

 

What is the Bebras Computing Challenge?

The Bebras Computing Challenge is a long-running international competition which promotes the importance of computational thinking and problem solving skills in a wider world context. It is organised in over 50 countries and designed to get students aged 6 to 18 from all over the world excited about computing.

Students have to employ a variety of problem-solving strategies in order to complete up to 18 challenges in the allotted time. High scoring students may be lucky enough to qualify for a celebration event which, in previous years, has taken place at Hertford College, Oxford.

 

Why we entered the competition

At Portlethen Academy all S1-3 students take part in the competition, with those in senior phase given the chance to participate as part of their Computing Science or Mathematics classes. Every individual who takes part receives a digital certificate from the University of Oxford which can be printed out in school or at home and those who achieve scores in the top 25% of the cohort are invited to take part in the TCSOCC Challenge in February as recognition of their strong computational thinking skills and to increase their exposure to computer programming problems.

Faculty Head of ICT Ian Simpson has coached groups of students to take part in the Bebras Computing Challenge since 2013. “To get the best out of the groups it shouldn’t be an add on or break from ‘normal lessons’, it is in the school’s best interest to embed teaching of computational thinking skills and prepare for the challenge using the practice challenges or the Perfect Day app.”

 

What pupils learnt from it

Seven students from S1 and 2 scored highly enough in the 2019 challenge to receive an invitation to the celebration event at Hertford College in January 2020. Thanks to support from contacts at Total and Aberdeenshire DYW six were able to travel to Oxford to take part in the final round, experience Computing Science sample lectures and find out more about life as a student at the University of Oxford. Ian Simpson added “This was the first time that such a high number of students from a state school in Aberdeenshire had qualified for the final round. It was a surprise in some ways but testament to the hard work the students put in preparing for the challenge.”

As well as giving students the chance to think creatively and apply their knowledge from across a variety of subject areas the Bebras Computing Challenge helps build student resilience. These skills have increasing demand in further and higher education and will serve them well in the workplace of the future. Taking part in the final round also gave the students increased confidence in their own abilities and, on the drive back to Heathrow, many were sharing strategies they had learned from other participants to improve on their scores next year.

 

Sign up for Bebras here.

Inspiring Digital Enterprise Awards, Grove Academy

iDEA Awards, Grove Academy

Gavin Pyott, PT Computing Science

I became aware of the iDEA awards by chance when it was first launched 3 years ago. I can’t explain how glad I am that I did. The programme is so well written and produced that all learners are drawn into the modules and are keen to do more. Due to the positive impact iDEA had with classes in my department l began promoting the awards and encouraging others to use it within their schools. As a result of this l was awarded the title of Teacher Ambassador from iDEA.  

The Inspiring Digital Enterprise Award, known as iDEA, is an international programme that helps students develop and demonstrate digital, enterprise and employability skills.

Since its launch, iDEA has established itself as the digital equivalent of The Duke of Edinburgh Award. The iDEA awards are recognised by universities and employers so are a great addition to any student’s CV.

The iDEA awards allow students to map their knowledge and understanding of the digital world through a series of modules (badges).

The badges have been designed to unlock new opportunities and raise awareness of the diverse range of careers in our digital world, all the while allowing students to gain an industry recognised award to help them stand out from the crowd.

To achieve a Bronze Award, students need to earn a minimum of 250 points, including at least 40 points in each of the core categories of the curriculum: Citizen, Worker, Maker and Entrepreneur.

CITIZEN BADGES cover digital awareness, safety and ethics.

WORKER BADGES introduce tools and techniques which are useful in the digital workplace.

MAKER BADGES cover digital creativity and building and making in the digital world.

ENTREPRENEUR BADGES explain how to originate ideas and bring them to life.

GAMER BADGES investigate gamification techniques and help people learn how to make games.

These badges are all very informative and explain complex concepts in a straightforward, easy to understand, way. All badges are designed to be interactive, allowing pupils to answer questions as they go, building up their knowledge step-by-step.

To help track student progress iDEA have launched ‘organiser codes’ and the organiser area. This allows you to provide pupils with a simple code to add to their iDEA profiles. This will then pull the progress charts for each pupil together into a handy, easy to use spreadsheet.

After completing the Bronze award, many pupils volunteer to move on to the Silver. Unlike Bronze, the Silver award has been written as a series of topics. Each topic is story-based with students being guided through a real-life scenario as they discover the skills required to progress.

Due to the amazing quality and excellent writing in the badges in the programme the target audience range has really been opened up. I have successfully delivered the iDEA award in S1, S2 and S3. We now have pupils is S4-6 who are also tapping into the programme as it has caught their attention. iDEA also works great in an upper primary setting. My own daughter liked the look of the badges and had a go herself. She successfully completed the Bronze award in Primary 6 and completed her Silver when in Primary 7. Not wanting to stop there she completed a total of 50 Bronze badges to become ‘Badge Champion’ and completed the remaining Silver topic to become a

‘Silver Star’. This determination to complete the modules has been replicated by students in my classes who applied the Pokemon ‘got to get them all’ approach to the badges and awards. I have to admit, I have done this too! The iDEA badges are so interesting and informative I found I couldn’t stop either! As an introduction to a new concept (block chain) or to brush up existing skills the iDEA Award is great CLPL for staff too.

Mr Pyott has created a Sway which will give you a full introduction to the work and process involved in using iDEA and his top tips. To view click here.

To see more from Mr Pyott you can visit his Twitter feed on @MrPyott

To see more from Grove Academy, please visit their Twitter feed on @Grove_Academy

You can find out more on iDEA Awards via https://idea.org.uk/ 

Inspiring Digital Enterprise Awards, Grove Academy

iDEA Awards, Grove Academy

Gavin Pyott, PT Computing Science

I became aware of the iDEA awards by chance when it was first launched 3 years ago. I can’t explain how glad I am that I did. The programme is so well written and produced that all learners are drawn into the modules and are keen to do more. Due to the positive impact iDEA had with classes in my department l began promoting the awards and encouraging others to use it within their schools. As a result of this l was awarded the title of Teacher Ambassador from iDEA.  

The Inspiring Digital Enterprise Award, known as iDEA, is an international programme that helps students develop and demonstrate digital, enterprise and employability skills.

Since its launch, iDEA has established itself as the digital equivalent of The Duke of Edinburgh Award. The iDEA awards are recognised by universities and employers so are a great addition to any student’s CV.

The iDEA awards allow students to map their knowledge and understanding of the digital world through a series of modules (badges).

The badges have been designed to unlock new opportunities and raise awareness of the diverse range of careers in our digital world, all the while allowing students to gain an industry recognised award to help them stand out from the crowd.

To achieve a Bronze Award, students need to earn a minimum of 250 points, including at least 40 points in each of the core categories of the curriculum: Citizen, Worker, Maker and Entrepreneur.

CITIZEN BADGES cover digital awareness, safety and ethics.

WORKER BADGES introduce tools and techniques which are useful in the digital workplace.

MAKER BADGES cover digital creativity and building and making in the digital world.

ENTREPRENEUR BADGES explain how to originate ideas and bring them to life.

GAMER BADGES investigate gamification techniques and help people learn how to make games.

These badges are all very informative and explain complex concepts in a straightforward, easy to understand, way. All badges are designed to be interactive, allowing pupils to answer questions as they go, building up their knowledge step-by-step.

To help track student progress iDEA have launched ‘organiser codes’ and the organiser area. This allows you to provide pupils with a simple code to add to their iDEA profiles. This will then pull the progress charts for each pupil together into a handy, easy to use spreadsheet.

After completing the Bronze award, many pupils volunteer to move on to the Silver. Unlike Bronze, the Silver award has been written as a series of topics. Each topic is story-based with students being guided through a real-life scenario as they discover the skills required to progress.

Due to the amazing quality and excellent writing in the badges in the programme the target audience range has really been opened up. I have successfully delivered the iDEA award in S1, S2 and S3. We now have pupils is S4-6 who are also tapping into the programme as it has caught their attention. iDEA also works great in an upper primary setting. My own daughter liked the look of the badges and had a go herself. She successfully completed the Bronze award in Primary 6 and completed her Silver when in Primary 7. Not wanting to stop there she completed a total of 50 Bronze badges to become ‘Badge Champion’ and completed the remaining Silver topic to become a

‘Silver Star’. This determination to complete the modules has been replicated by students in my classes who applied the Pokemon ‘got to get them all’ approach to the badges and awards. I have to admit, I have done this too! The iDEA badges are so interesting and informative I found I couldn’t stop either! As an introduction to a new concept (block chain) or to brush up existing skills the iDEA Award is great CLPL for staff too.

Mr Pyott has created a Sway which will give you a full introduction to the work and process involved in using iDEA and his top tips. To view click here.

To see more from Mr Pyott you can visit his Twitter feed on @MrPyott

To see more from Grove Academy, please visit their Twitter feed on @Grove_Academy

You can find out more on iDEA Awards via https://idea.org.uk/ 

Race for the Line Event by Liz Dighton at Boroughmuir High School

On a rather cold, but thankfully dry, Wednesday all 220 of our S1 pupils were involved in an inter-disciplinary project which was part of the National BBC micro:bit Model Rocket Car Challenge called Race for the Line.  Over 400 schools from all over the UK are participating in the competition.  The inspiration behind the national project is the Bloodhound car which is attempting to beat the 1000mph world land speed record and also inspire the next generation of engineers to get involved in Science, Technology, Engineering and Maths.  #STEM 

In Design and Technology classes leading up to the Race Day, pupils worked together in teams of 4 to make a foam rocket car creating a design folio which showed how they had considered aerodynamics, friction etc.  In Computing classes the pupils programmed the Micro:bits which were used to carry out the timing mechanism on the race track and in Science they explored the forces which would be applied to the cars. 

On Race Day we were joined in school by a team from the Royal Navy who are based at Rosyth and are members of the crew of the new aircraft carrier HMS Prince of Wales.  The Navy team equipped each car with a solid fuel rocket and setup the Race Track in the playground.  Each class took turns to race their cars and the times were recorded for each car.  The Navy had brought along one of their PT instructors so to keep warm pupils carried out a fitness test with a couple of our S1’s managing to reach the fitness standard for the Royal Navy while wearing their school shoes!!!  After racing the cars the pupils then used our new Dual teaching space on the 3rd floor to create some posters to summarise their learning in this project.  Some of these are now on display in the classrooms around the school. 

The top 3 car teams went forward to the Regional Final on the 3rd of May when they competeagainst all of the teams from other school in East Central Scotland @ the Royal Navy facility at Rosyth and 3 also qualified for the Scottish Final at the Barracks at Redford.   

 

 

 

Ada Lovelace Day – Opening Opportunities with Digital Technology by Emma Hedges

Digital technology skills are one of my favourite things to teach because of the opportunities and experiences they provide pupils with. I have taught children who struggle with putting pen to paper, however when provided with the correct technology they flourish. The technology we use in the classroom has allowed my pupil’s imaginations and creativity to come to life and it has boosted the confidence of shy children, allowing them to become more animated and involved with their learning.

Technology allows learners to engage in their education in ways that haven’t always been possible. I hope that this will allow my pupils, who may previously have disengaged from education, to go on to explore avenues that wouldn’t otherwise have been possible.

 

Fun fact: Ada Lovelace and I share a birthday, just a few hundred years apart!

@MissHedgesVPS