Category: ELC

Celebrating and Sharing Learning Digitally

Making home learning content accessible: Padlet/Thinglink/Sway 

In the following three session recordings, we explore how ELC practitioners can use a range of digital tools to help make home learning content more accessible, in an engaging early level friendly way. 

*Please check with your local authority before using any digital tools/apps that are not part of the Glow core apps to ensure they are GDPR approved or if there is an alternative tool/app. 

Digital tools explored include: 

Sway (via Microsoft Office 365 within Glow)– how we can use Sway as a digital storytelling tool, to create accessible and interactive learning stories full of rich media including photo, video, voice recordings, and embedded web content.

[youtube https://www.youtube.com/watch?v=F91qT2l6IGA]

Thinglink- how we can augment images with additional information and links, via interactive tabs, allowing you to bring your ELC setting to life digitally.  

 

[youtube https://www.youtube.com/watch?v=EWnqWmxG2oE]

Padlet -how we can create an instant, real-time collaborative environment, where families with the link can communicate, mark make, share media, and interact together.  

[youtube https://www.youtube.com/watch?v=_LeM1mDZxxg]

QR codes can also be a quick and effective way to share digital content with families by turning your video link into a small barcode that can be scanned by most smartphones.

[youtube https://www.youtube.com/watch?v=A_7rCVFG98k]

Capturing and Assessing Learning Evidence

Supporting early level learners to digitally document their learning: enhancing early level literacy with digital technology. 

In this introductory session recording (part 1 of 2), we explore the Digital Literacy Experience and Outcomes (that sit within the Technologies Curriculum) and where they overlap with the Literacy and English curriculum.  You will find out about a range of digital tools that exist to support learners to document their learning, by allowing them to creatively capture their voice and interactions.  The session will be brought to life by real examples of rich media footage captured by whiteboard recording, green screen, interactive digital books, lip syncing and storytelling apps. This webinar also focuses on how the media can be collated collaboratively by practitioners and then shared with parents and carers via Glow. 

[youtube https://www.youtube.com/watch?v=8LM7ILm_HW8]

A guided demo session to Support early level learners to digitally document their learning. 

This session recording (Part 2 of 2) provides a guided demo on how to use the digital tools that are covered in part 1. 

[youtube https://www.youtube.com/watch?v=Tts73RV_oqE&w=560&h=315]

Embedding Digital Learning Through Play Pedagogy

Digital technologies provide opportunities for us to design unique learning spaces for the children. Bringing resources and experiences virtually into the setting can lead learning well-beyond what was originally planned. 

Realising the Ambition | Learning resources | National Improvement Hub (education.gov.scot) (page 79) 

 

Learning with and through digital technology opens so many possibilities for creativity. Realising the Ambition tells us that creativity is about much more that the expressive arts, it is the ability to wonder about things and see them or use them differently, a crucial element of STEM (science, technology, engineering and maths). 

[youtube https://www.youtube.com/watch?v=rYb4LfVmNUI]

Embedding Digital Literacy & Computing Science through play pedagogy 

This 60 minute session recording introduces you to the Digital Literacy and Computing Science organisers within the Technologies curriculum at early level.  Our national policy and curriculum documents tell us digital should be at the heart of good learning and teaching and through current examples in photo and video format, this session will demonstrate what this might look like.  We will explore how the Digital Literacy and Computing Science experiences and outcomes can be embedded across the early level curriculum through a practical play-based approach. Early level Digital Literacy and Computing Science can be further explored below. 

 

[youtube https://www.youtube.com/watch?v=E4WnZ6lBYHA]

How Good is Our Early Learning and Childcare (HGIOLEC) QI 3.3: Developing creativity and skills for life and learning, theme Developing digital skills (page 45). 

How good is our early learning and childcare? (education.gov.scot) 

 

Some challenge questions to consider include: 

  • What can we do to ensure we are enhancing learning through the use of digital technologies?​ 
  • Are children encouraged to recognise a range of technologies and their purpose in the setting, at home and the local environment?   
  • Do children know how to operate simple technological equipment? 

[youtube https://www.youtube.com/watch?v=fPUQVnaGdJM]

Embedding Digital Learning Through Play Pedagogy

Digital technologies provide opportunities for us to design unique learning spaces for the children. Bringing resources and experiences virtually into the setting can lead learning well-beyond what was originally planned. 

Realising the Ambition | Learning resources | National Improvement Hub (education.gov.scot) (page 79) 

 

Learning with and through digital technology opens so many possibilities for creativity. Realising the Ambition tells us that creativity is about much more that the expressive arts, it is the ability to wonder about things and see them or use them differently, a crucial element of STEM (science, technology, engineering and maths). 

[youtube https://www.youtube.com/watch?v=rYb4LfVmNUI]

Embedding Digital Literacy & Computing Science through play pedagogy 

This 60 minute session recording introduces you to the Digital Literacy and Computing Science organisers within the Technologies curriculum at early level.  Our national policy and curriculum documents tell us digital should be at the heart of good learning and teaching and through current examples in photo and video format, this session will demonstrate what this might look like.  We will explore how the Digital Literacy and Computing Science experiences and outcomes can be embedded across the early level curriculum through a practical play-based approach. Early level Digital Literacy and Computing Science can be further explored below. 

 

[youtube https://www.youtube.com/watch?v=E4WnZ6lBYHA]

How Good is Our Early Learning and Childcare (HGIOLEC) QI 3.3: Developing creativity and skills for life and learning, theme Developing digital skills (page 45). 

How good is our early learning and childcare? (education.gov.scot) 

 

Some challenge questions to consider include: 

  • What can we do to ensure we are enhancing learning through the use of digital technologies?​ 
  • Are children encouraged to recognise a range of technologies and their purpose in the setting, at home and the local environment?   
  • Do children know how to operate simple technological equipment? 

[youtube https://www.youtube.com/watch?v=fPUQVnaGdJM]