Lynne's Reflective Journal- Digital Technologies

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April 3, 2019
by Lynne Douglas
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Final Blog

Introduction Over the past 12 weeks I have explored so many new things surrounding technology. It has helped me realise how useful and important the use of technology is in the classroom. Technology has rapidly become a huge part of … Continue reading

April 2, 2019
by Lynne Douglas
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Outdoor Learning

Introduction IIn our final week of Digital Technologies, we were focusing on outdoor learning by using QR codes. Outdoor learning is very important as it can corelate what we have learnt in a classroom with the outdoor world. OR codes … Continue reading

March 4, 2019
by Lynne Douglas
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Animation Part 2

Introduction In week 8 we continued on the topic of animation. This time we were asked to plan an animation using iStopMotion which recreates a historical event, represents a geographical process e.g. glaciation, volcanic eruption, recreates a real-life scenario e.g. … Continue reading

February 19, 2019
by Lynne Douglas
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iMovie

Introduction Week 6 of digital technologies focussed on movie making. We used an app called iMovie on the iPads and were to create a story surrounding the topic of internet safety. Technology and in particular the internet are becoming a … Continue reading

January 31, 2019
by Lynne Douglas
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Coding

Introduction Week 4 of digital technologies focussed on coding. We used the app Scratch Jr. on the iPad to help explore coding and to see how it could be used in a classroom. Our task this week was to create … Continue reading

January 22, 2019
by Lynne Douglas
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Multimodality

Introduction For week 3 of digital technologies we focussed on multimodality which we had previously talked about briefly in a literacy for understanding lecture. We explored multimodality through ActivInspire which is commonly used in classrooms. Our task for this session … Continue reading

January 20, 2019
by Lynne Douglas
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Programmable Toys

Introduction For week 2 of digital technologies, we concentrated on programmable toys. We were given the task to choose a curriculum experience and outcome and to create an activity using a bee-bot that could help to support and develop upon … Continue reading

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