Bag of Worries

The purpose of this session is to consider how children can share their worries and find out what relationships can support them to do this.


Worry- Messing Up

Solution- Always start in pencil, try your best, do your best to work in a team.

Worry- Mum and Dad splitting up

Solution- Ask an adult to talk to your mum and dad. Ask the adult to tell your mum and dad that your child is worried about them.

Worry- Natural Disasters

Solution- Reassure the child by telling them they are rare. Go do hobbies to get your mind of it.

Worry- School

Solution- Ask a teacher for help. Tell your parents

Worry- Loneliness

Solution- Get a parent or teacher to talk and help out. Remind the child that they are NEVER alone. Just take a shot at it and try to meet people.

Worry- Moving School

Solution- Talk to an adult, an adult can reassure the child. Share your worry. Talk to someone at school and see if they can give you a buddy to talk to.

Worry- Being Scared

Solution- Find someone who knows its alright. Speak to a trusted adult or friend or phone a help line.  Ask to go to a different class or a concentration station.

Worry- Having to go to guides

Solution- Speak to someone, think positive, take a friend with you to guides and test it out.

Worry- Becoming Homeless

Solution- Tell someone. Speak to a teacher. Ask your parent or carer to find work.

Worry- Nobody loves you

Solution- Try to find friends and tell your teacher. Join in games to try and make friends.


This week, the Imagineers are thinking about loneliness. Being lonely is something that most people will experience at some point, but if it happens a lot it can negatively impact on a child’s mental health and they could become vulnerable. 

‘A child can lonely because their parent as died, or works lots or off-shore.’

‘When it rains, a child could become lonely because they are not allowed out to play with their friends and they have nothing to do.’

‘A child would be lonely if they ask their friends to play and they say no.’

‘If they feel someone doesn’t love them, the child could become lonely.’

‘If you are lonely you would feel depressed, upset and angry. You would cry and your body might be sore. If someone says you can’t play, you would fight them.’

The Imagineers ideas for helping a child overcome loneliness all involve including and spending time with the child and doing something fun or relaxing together.


The session is concerned with the impact adults’ behaviour can have on children’s emotional wellbeing.

Imagineer Leo has written this blog post:

‘Today we were making our own characters with play doh. We were thinking about positive adults. Imagineer Gabrielle, made an alien called Naomi for her model. Naomi has had light to help children see what is happening at night time. Naomi also has a phone that can never cut out because it always has good reception and she is always ready to listen.

Imagineer Katie made her sister as her model. Her sister likes playing on her phone a lot. She knows a lot of things, she is really smart. She can phone a child when they feel scared or worried or they have good advice for other children that are going through a bad time in their life just know. She can also teleport to children when something bad is happening so she can be there to help them out when they need it.

Also Imagineer Sean-Paul made a man called Jim who has a love detector in his chest. Jim puts his love detector on when he feels lonely or down because it tells him who loves him, and how much they love him. He lets children borrow his love detector when they feel down.’

Surviving/Thriving at Manor Park

The Manor Park Parliament were asked to think about different children at their school.

Some children considered a ‘thriving’ child at Manor Park. This a child who is able to do their best, problem solve and have positive relationships. When faced with a challenge, the keep going and give it a shot.  The children thought that a thriving child is happy, loves learning and thinking of new games. They run about with their friends, but they are confident and enjoy spending time by themselves too. 

Other children considered a ‘surviving’ child at Manor Park, this is a child who only just managing, they might be at school but there are things that get in the way of them being able to do their best. The children said that a surviving child might feel like their is a storm in their head and find it hard to listen at school because they are worried. They might feel unconnected and not in the mood. 

The children were asked to think of things that might help a surviving child at Manor Park.

They said:

‘Adults should listen to children, and ask them what is wrong before giving them into trouble. If a child is naughty it might be because of sadness or anger. If a child is bullying someone it might be because they feel bad and want others to feel bad too.’

If a child feels like they have a storm in their head take them outside. It smells good outside and its sunny today, that would take their mind off it.

‘When a child is sore in the head or stressed they need to get it all out so they know why they are angry. A special person should come into school and talk to them about their feelings, when you talk to someone you trust you feel safe.’

‘Help children feel listened to by listening to them every time in class.’

‘Look after children and laugh with them.’


Types of Learners

To help the Parliament Peeps think about themselves as learners they have been introduced to some learning characters who have different learning characteristics: resilient, reflective, resourceful and relationships. 

‘I’m a technical person and I like electronics. When I play Minecraft, I feel like I am in the game and I learn how to build things.’

‘I like to learn through drawing. I get distracted when people talk to me in class and like to learn in quiet places in the library.’

‘Basketball helps me to learn as I work in a team. I like helping other people to learn.’

School of the future game

The Manor Park Parliament created a board game, they made the board, dice, cards and invited adults in their school and community to play.

There are good cards and bad cards. On the good cards there are drawings of things that help children to be ready to learn, and on the bad cards there are things that get in the way of children being ready to learn. If you get a bad card you have to go back a space on the board.

If someone rolls a question mark on the special dice everyone has to think of solutions to one of the cards and think of ways to make the school better.

After the game the adults were asked to make a pledge, something that they will do to make Manor Park a school where all children are able to do their best.