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October 7, 2018
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October 7, 2018
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March 24, 2018
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This week, we revisited games based learning but this time focusing on the game Minecraft as a stimulus for learning. “Minecraft is a world wide phenomenon. Since it was first released in 2011, its been taken to the heart of … Continue reading
February 18, 2018
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This week our session covered 2 learning intentions. The main focus of today was to create a movie using the I-Movie app on the I-Pad. Our movie was based on e-safety which itself offered a learning opportunity. In society today, … Continue reading
February 11, 2018
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This week our learning focused on creating an ebook using a mobile device. Working in a small group, we created a mind map on what we thought an ebook was and what benefits it could bring to the classroom: Some … Continue reading
February 3, 2018
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Todays input gave us knowledge and experience of using coding software and how this can be used to enhance lessons in the classroom, particularly a literacy lesson. The coding software we explored was Scratch Jnr, a programme that has … Continue reading
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