Make Things Do Stuff

Make Things Do Stuff is a campaign to inspire young people aged between 13 and 18 to make things in the digital world. It aims to help them to look beyond being a consumer and instead to create things, understand why things happen and to take ownership of it for themselves.

The campaign offers support, advice, resources and tools that are ideal for use in schools and at home, whether it’s a lesson, after-school club or competition. There’s something for everyone, whatever level they (or you) are at – and it’s all designed to nurture understanding and enjoyment through practical experience.

Adapted from a special digital making event for Teachers in Scotland, these videos show a range of different step-by-step digital activities for computing/other secondary school teachers.

MAKLab is Scotland’s first open access digital fabrication studio. The video covers how to create a 3D model of an object of your choice in 3D software and shows how the physical object can be then printed on a 3D printer. The process of creating a 3D object is a memorable and meaningful learning experience.
Suitable for: Secondary teachers of all subjects at all levels, particularly CDT, Art and Computing.

Processing Tutorial with Chris Martin
Processing is an open source programing language, community and development environment. In this session you will learn how to rapidly demonstrate computational principles with striking interactive visual output. This will be hands on, fun and you will make something interesting.
Suitable for: Teachers of National 4 / National 5 Computing

LiveCode Tutorial with Elanor Buchanan and Neil Roger
Livecode is an easy to learn, open source, high level language for creating programs and mobile apps for a variety of platforms including Windows, iOS and Android. The LiveCode introductory session will take you through creating a short interactive side scrolling hot air balloon game. Working with text, simple animation and using sound to create moving background images to give the illusion of movement, controlling an on-screen element, and detecting collisions to collect bonus points or end the game when you collide with negative elements.
Suitable for: Teachers of National 4 / National 5 / Higher Computing

App Inventor with Jeremy Scott
We have to provide students with an experience of Computing Science that’s not only accessible and exciting, but real world. What better way to do this than tapping into the mobile revolution? This workshop will provide an overview of the RSE/BCS Computing Science exemplification project and focus on how teachers might use “I Love My Smartphone” to introduce mobile app development in the classroom.
Suitable for: Teachers of National 4 Computing

Colin Maxwell Animation Tutorial
Vectorian Giotto is a powerful and free animation tool for creating 2D animations and interactive presentations. In this session you will explore the features of the tool whilst making short animations for science, literacy and foreign language, and discuss how the software can be applied to different curriculum areas. Animation is not just for art or computing classrooms, it can be an engaging medium across the curriculum.
Suitable for: Secondary teachers of all subjects at all levels.

Webmaker and Video Editing tools with Doug Belshaw from Mozilla
The Web is the world’s largest free public resource. Do you feel confident in teaching your students about how to read, write and participate on the Web? In this session, Doug Belshaw from the Mozilla Foundation (the people behind the Firefox web browser) will introduce some free Webmaker tools that you can use in your teaching. You will also learn how to use Popcorn, a free and open video editing tool. You can make videos to educate your pupils or get your pupils creating campaign videos or short films to revise a topic.
Suitable for: Secondary teachers of all subjects at all levels.