Tag: Sep22

06 September 16:00, Digital Learning and Teaching – session 1: Planning

Overview

Episode 1 – Planning

  • How to save time and effort with cloud-based documents
  • Effective use of Teams and Classroom to scaffold learning
  • Involving learners and engaging families when planning

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Prior knowledge

It is recommended that you are familiar with your setting’s cloud storage and learning platform, whether Microsoft or Google:

Microsoft OneDrive
Google Drive
Assignments on your preferred platform of Teams or Classroom

Reading notes on collaborative planning

Collaboration helps “build social capital among teachers and other educators improves student learning… it also improves the ability to initiate and implement change, as ideas spread and last beyond a few individual brainwaves.” – A. Hargreaves and M. T O’Connor

In the same paper they also state that “The strongest case for digital technology in education or life, however, is when it uniquely provides something of value that cannot be offered in any other way.”

We agree with both of these points – digital allows us to store, collaborate and publish documents instantly and across the world. Being able to share planning this way means that we can get, and share, new ideas from a much wider setting than ever before. So, how can we implement digital in our planning for better collaboration?

Read the full paper

Videos on planning

27 September 16:00, Digital Learning and Teaching – session 2: Teaching and Learning

Episode 2 – Teaching and Learning

  • Making better resources and how this improves learning
  • Using digital platforms to ‘flip’ learning and foster greater independence in learners
  • Creating interactive learning resources with the Glow Blogs h5p plugin

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VIDEO

Design principles

Dual coding

The Learning Scientists define dual coding as:

“The process of combining verbal materials with visual materials. There are many ways to visually represent material, such as with infographics, timelines, cartoon strips, diagrams, and graphic organizers. When you have the same information in two formats – words and visuals – it gives you two ways of remembering the information later on.”

Dual Coding is an excellent strategy that learners can employ to aid learning and revision, however, practitioners can employ the same strategy when developing materials for learners.

 

Within PowerPoint and PowerPoint Online, a number of tools can be used to better format slides for presentations or screen recordings.  Tools such as designer, smart art, built in icon and image  searches can help develop content in a clear, concise way.

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Flipped learning

The the Flipped Learning Network (FLN) define flipped learning as:

“school work at home and home work at school,” and an approach that allows teachers to implement a methodology, or various methodologies, in their classrooms.

Basically, it is about creating learning activities that are started at home, continued in school, and then continuing this pattern of in-and-out of school learning.

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05 September 16:00, Launch of Scottish Digital Literacy Week 2022

Digital Literacy is the skillset and knowledge required to use the devices, platforms and services we need to fully take part in society for life, learning and work.

This webinar will outline:

  • the need for digital literacy in our learners
  • the support we’ll offer to educators to deliver this
  • the exciting activities and challenges for learners to get involved in on #SDLW22

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22 September 11:00 – 11:45, Live Code Along with micro:bit

Code Along with Micro:Bit during Scottish Learning Festival 22′ to create an emotion badge that expresses how you feel in sounds as well as pictures.

To celebrate the roll out of 39,000 micro:bits in primary and secondary schools across Scotland we are running this live code along during the Scottish Learning Festival.

You will learn how to use the new micro:bit’s built-in sounds as outputs to add personality and expression to your projects.

There is no need to have a micro:bit for every learner as you can use the micro:bit simulator on the makecode website. It is also preferable to have learners working in pairs or small groups.

This code along is for First to Third level learners and will take part within the Curriculum Live Team channel in Glow. The teacher/educator will have to log into Glow to display the Code Along to the class.

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07 September 16:00, This is Primary Computing Science – *New* 4 part course

Education Scotland in partnership with BCS, will deliver this new 4 part course to develop the pedagogy of computing science in primary.

Workshop 1 – Computational Thinking, critical thinking and problem-solving top the World Economic list of skills that employers believe will grow in prominence in the next five years. This first session will explore why it’s important for your students to learn computing science and you’ll learn about key computational thinking skills and how to embed it across the curriculum.

Workshop 2 & 3-  Code along using Scratch. Take your computing science knowledge to the next level with these interactive code along session. Get to grips with Scratch programming and the concepts of sequence, repetition and selection through a series of Scratch programming challenges.

Workshop 4- Pedagogy and Computing Science.  Learn more about key pedagogical approaches to programming, including PRIMM (Predict, Run, Investigate, Modify and Make), Use-Modify-Create, Semantic Waves and Parson’s Problems. We’ll explore each approach through hands-on activities and examples, illustrating how these research-backed teaching and learning methods can be applied in your curriculum.

*Book your place here*