Active Digital Learning Ideas

Learners should be engaged, active participants in their learning. When planning learning, educators should strive to involve, and engage, the learners – whether they are in front of them, or working remotely. The tools and applications on this page could be used to promote interactivity with learners during lessons.

“Planning should encourage participation by, as well as being responsive to, the learner, who can and should influence and contribute to the process.”

Plickers

This is available as an app or through their website. Plickers allows educators to make a mulitple choice quiz and then ask learners to submit their responses by holding up a card (each side of the card is labelled A – D) and by scanning the cards with a mobile device, the teacher can instantly assess learners’ understanding.

OneNote

This is available in Glow through Microsoft Office365 or in Teams (it’s called Notebook on the top menu). You can add images, text and draw on digital pages in real-time and share this with a class.

Teams

Teams is available through Glow, as part of Office365. Teams allows educators and learners to communicate through a virtual classroom, with options for chat, video calls and quick polls.

Jamboard

This is available in Glow through Google Classroom via the app selector (waffle in top-right of the Classroom screen). You can add images, text and draw on digital pages in real-time and share this with a class.

Mathsbot

This is a website that allows learners and educators to use digital manipulatives to explain numerical and mathematical thinking. Although the site itself doesn’t allow for screen sharing, the examples can be copied and pasted into other apps, such as OneNote or Jamboard.