Category: Early Years

Webinar catch up: Supporting early level learners to document their learning.

This confidence raising, demo session was offered based on practitioner evaluations and requests.
It provided a step by step, how-to guide of how to use the iPad apps covered in the previous webinar:

Supporting early level learners to digitally document their learning.

 

Due to practitioner demand, this session looked specifically at the iPad apps covered in the webinar recording.

For future webinars, please explore the signup information at the Upcoming Webinars section of this blog.

All webinar information for early level practitioners is also available via this Sway

webinar logo for literacy

01 December 2020 1630-1730, Developing Literacy and English Through Digital Learning in Primary Schools

This webinar is an opportunity to discuss emerging practice in the area of literacy/English and digital learning and teaching.

 

About this Event

A Glow login is required to join this webinar in Teams.

It is for teachers working in PRIMARY school contexts.

This webinar will take place on Tuesday 1st December at 4.30pm

Follow this link to Eventbrite to book your place

webinar 1 catch-up

full playlist

webinar 2 catch-up

4th December 2020. Demo session: digitally documenting learning at early level with iPads.

Friday 4th December at 12.30pm via Google Meet.

No prior sign up required, however, a Gmail account is required to access Google Meet.

This confidence rasing demo session will provide a step by step, how-to guide of how to use the iPad apps covered in the previous webinar:

Supporting early level learners to digitally document their learning.

Due to practitioner demand, this session will look specifically at the iPad apps covered in the webinar recording.

You can join the session on Google Meet here. Please note a Gmail login is required.

2nd December 2020. Drop in session. Early Level Computing Science.

Early level computing science drop-in discussion opportunity.

2nd December at 4pm via Teams withing Glow.  No sign up required.

As a follow-up session from the first two early level computing science webinars, we would like to invite you to join an informal drop-in session to chat about how you are embedding computing science experiences through play in your settings.  This session will also provide an opportunity to ask any questions and connect with other practitioners who are interested in developing computing science at early level.

You do not need to have attended the previous webinars but if you would like to catch up on the first two webinars of this series please click on the webinar recordings below.

Webinar 1: an introduction to early level computing science

Webinar 2: unplugged and outdoors

Click here to join the meeting(Glow login required)

18 February 2021 – Confidence, creativity, and curiosity in early level computing science: programmable devices and online resources.

This webinar will be delivered twice with AM and PM options.

This is the third webinar of the early level computing science sessions. This webinar will focus on how we can provide experiences that allow children to tinker, create, debug, collaborate and persevere with porgrammable devices and online coding resources, at the early level through play and where we can access a wealth of free learning and teaching resources to embed computing science at early level through play.

This session is for practitioners working with learners in ELC or Primary School AND all other practitioners who work with learners at any level, with an interest in creatively embedding computing science.

Morning webinar 10am via Google Meet

Gmail login required.

Please sign up via Eventbrite here.

 

Afternoon webinar 4pm via Microsoft Teams 

Glow login IS NOT required.

Please sign up via Eventbrite here.

 

If you would like to catch up on the first two webinars of this series please click on the webinar recordings below.

Webinar 1: an introduction to early level computing science

Webinar 2: unplugged and outdoors

Confidence, creativity, and curiosity in early level computing science: unplugged and outdoors.

This webinar focussed on how we create experiences and spaces that allows computing science to be embedded at the early level through play and where we can access a wealth of free learning and teaching resources to embed unplugged computing science at the early level. It explored a range of unplugged activity ideas and the concepts, approaches and key vocabulary of computational thinking.

This session welcomed practitioners working with learners in ELC or Primary School AND all other practitioners who work with learners at any level, with an interest in creatively embedding computing science their learning environment.

There will be another follow-up session in January exploring programmable devices and online coding resources, followed by drop-in discussion sessions to ask questions and share practice.  Please look for the webinar sign up information at the Upcoming Webinars section of this blog. All webinar information for early level practitioners is also available here via this Sway

Staying Connected as an ELC Team: Microsoft & Google Collaboration Tools within the Glow Environment.

These introductory webinars focused on how ELC practitioners can make the best use of digital tools that are available to use via Glow to support communication and collaborative working. All other practitioners working with learners at any level were also welcomed to join these webinars and may find the content useful.

The first session focused on Microsoft Teams, Staff Notebook (OneNote) and Sway. Practitioners were guided through creating their own staff Team and shown how you can work in collaboration with colleagues in real-time, including setting up and joining video calls.  The session also covered creative ways to share important information such as newsletters and learning stories.

Focusing on G-Suite, the second webinar explored how ELC practitioners can communicate and collaborate with colleagues in real-time, on Google Docs, Jamboardand and through video calling within Google Meet. This session also explored creative ways to gather survey information for self-evaluation and how to share information such as newsletters and learning stories in Google slides. 

For future webinars, please explore the signup information at the Upcoming Webinars section of this blog. All webinar information for early level practitioners is also available via this Sway

19 November 2020 4-5pm. Confidence, creativity, and curiosity in early level computing science: unplugged and outdoors. PM Webinar via Glow

 

This webinar will take place within Microsoft Teams within Glow. A Glow login is required to join the webinar.

This webinar will focus on how we can create experiences and spaces that allows unplugged computing science to be embedded at the early level through play and where to access a wealth of free learning and teaching resources to embed unplugged computing science at the early level.

This session is for practitioners working with learners in ELC or Primary School AND all other practitioners who work with learners at any level, with an interest in creatively embedding unplugged computing science their indoor and outdoor learning environments.

This video is a recording of the first early level computing science webinar of this series. Please feel free to view it before attending this webinar if you wish (not essential).

If you do not have Glow l access, the session is being delivered earlier in the day at 10am via Google Meet. Please look at the other events listed in the upcoming webinars section of the blog: 

This webinar will also be recorded.

 All information for early level webinars is also available here via this Sway

Please click on this Eventbrite link to sign up.

19 November 2020 10-11am. Confidence, creativity, and curiosity in early level computing science: unplugged and outdoors. AM Webinar via Google Meet.

 

This webinar will take place within Google Meet. A GMail login is required to join the webinar.

This webinar will focus on how we can create experiences and spaces that allows unplugged computing science to be embedded at the early level through play and where to access a wealth of free learning and teaching resources to embed unplugged computing science at the early level.

This session is for practitioners working with learners in ELC or Primary School AND all other practitioners who work with learners at any level, with an interest in creatively embedding unplugged computing science their indoor and outdoor learning environments.

This video is a recording of the first early level computing science webinar of this series. Please feel free to view it before attending this webinar if you wish (not essential).

If you do not have GMail access, the session is being delivered later in the day at 4pm via Teams within Glow. Please look at the other events listed in the upcoming webinars section of the blog: 

This webinar will also be recorded.

 All information for early level webinars is also available here via this Sway

Please click on this Eventbrite link to sign up.

Having the skills and opportunity to work with others using digital technology, Heriot Primary, Renfrewshire

Whenever I plan a lesson, I refer to the Digital Learner poster to ensure that I am incorporating at least one of these skills in my lesson. In my primary one class, we had been learning about shapes and their properties. In order to consolidate their learning, I brought out a shape mat and told them we were going to play a game where they had to travel from one shape to another using a Robot Mouse. This instantly grabbed their attention and I initially let them play around with the mouse to see what they knew and if anyone could work out how to programme the mouse.

A few of the children immediately recognised the arrows from games consoles and their computer keyboard. They began playing with the mouse, using words like forwards and backwards. I then stepped in to show them how to ‘clear’ their instructions and asked them to input one direction, press go and then press clear after the mouse carried out the instruction. This allowed all pupils to take part in the activity at a very basic level.

At this point, some of the children started to ask if they could do a “long move” to get the mouse there quicker. This then opened a discussion about how would you remember what instructions you had put into the mouse. A 4 year old boy suggested working with a partner, where one child could input the instructions into the mouse and the other child could use their hand, place it on the mat and move it along the squares on the mat following the instructions. Working together, the pupils managed to programme the mouse to move across the mat.

This was a great activity to introduce directional language, introduce the concept of coding, as well as ensure that the pupils were confident in being able to identify different shapes. Working together as a team, the pupils were quick to point out if the instruction was correct (that’s right, not left) and would help guide each other to the correct shape, especially if they mistook a pentagon for a hexagon.