Planning learning

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Typically, a lesson will consist of:
 

  • Teacher checking learners’ understanding – assessment of previous learning or a pre-assess of new topic 
  • Planning a lesson to develop this – learning intention, activities or provocations, assessment 
  • Teaching learners through the lesson – supporting with modelling or extending with questioning 
  • Assess learners’ understanding or ability – has it improved and by how much 
  • Feedback to learner for next steps

PRIOR TO LEARNING – checking learners’ understanding

Learning should be planned with learners and should be designed to meet their needs. Planning should take into account learners’ prior learning, experiences and understanding – therefore it might be useful to assess where they are before planning activities or outcome. 
Below are examples of how educators might use digital to assess learners’ understanding.

Assess individuals’ knowledge using a quiz in Forms. Microsoft and Google Forms are available in glow.

Assess a group’s knowledge or understanding using a collaborative space, such as Microsoft Whiteboard which is available in glow.

Assess learners’ understanding by them creating a short text. Google Docs, Microsoft Word and PowerPoint are available in glow. 
They could also demonstrate their understanding by finding, analysing and evaluating information found using the web.

and use this to create a short text

PLANNING A BLOCK 

The seven principles of curriculum design provide a comprehensive framework for teachers to design effective learning experiences. They are:

  • Challenge and Enjoyment
  • Breadth
  • Progression
  • Depth
  • Personalization and Choice
  • Coherence
  • Relevance

Digital activities that require less educator confidence to use in learning and teaching

Allowing learners to use the web to find information is an example of enjoyment and choice.

When asking learners to create texts it might be useful to create a template document that they can copy and then edit – scaffolding learning like this is an example of challenge.

Enabling learners to access accessibility features, such as common reading and writing tools like Immersive Reader is an example of challenge, personalisation and choice.

Digital activities that might require more educator confidence to use in learning and teaching

Educators might create videos to explain ideas or model skills as an example of progression, depth or coherence. Microsoft Stream is available in glow.

 

Educators can create quizzes to check understanding as part of the learning, using formative assessment to inform their teaching as they go. Microsoft and Google Forms are available in glow.

 

Educators can make use of commenting features to provide feedback to learners, such as voice notes, text comments and rubrics. Google Workspace and Microsoft Office365 are available in glow.

Digital activities that might require more educator confidence to use in learning and teaching

Educators might provide learners with opportunities to collaborate and communicate in groups. Google Classroom and Microsoft Teams are available in Glow.


 

 

Educators might use video calls to bring a guest speaker ‘into the classroom’ to lend insight or engagement. Google Meet and Microsoft Teams are available in glow.