Learning with games

go to the Games in Education page

This section aims to support educators to provide opportunities to use games for learning, often known as game-based learning. In Curriculum for Excellence, games are identified as texts in the Literacy and English principles and practice paper on page 4.

View the literacy and English: principles and practice paper by clicking this link

 

Below are links to information, ideas and resources to help educators implement playing games in their setting.

checkpoint

Checkpoint research

Checkpoint and Brunel University have released findings on a research project to evaluate the effectiveness of game-based lesson content in enhancing children’s engagement with education. 

The findings of the study revealed that both teachers and children had positive experiences with Checkpoint Learning. Teachers praised the engagement of students, particularly those who struggle to follow traditional lessons, and the connection to game culture that facilitated inclusivity for marginalised groups. The children reported enjoying the lessons and found them engaging, with over 90% stating that the focus on video game content helped them learn better.

Find out more by visiting the Checkpoint research page with this link

Read the full report with this link

Checkpoint teaching resources

Checkpoint have a set of resources that can be used to engage learners with different areas of the curriculum using games as a context. 

Visit the Checkpoint site and view the resources using this link