Scotland’s Curriculum Framework
Curriculum Improvement Cycle

Education Scotland

Technologies Core Group – Meeting 2

WEDNESDAY 3pm – GATHER REFINED CONCEPTS

WEDNESDAY 10am

A narrative:

 

In the technologies…

  • We make things / we use things to solve problems
  • The things we make serve a specific purpose
  • We consider the impact of our decisions
  • We use established systems and processes
  • We use specific tools
  • We iterate ideas
  • We wonder, tinker and think “what if”
  • We innovate and disrupt
  • We continuously increase our knowledge and apply that to new situations

 

 

BIG IDEAS UPDATE

 

 

BIG IDEAS UPDATE TUESDAY 1pm

BIG IDEA 1: Ethical and Sustainable Innovation

Learners understand the ethical, environmental, and societal implications of technology and develop the capacity to make responsible, future-focused decisions. Leading change and shaping solutions that serve the common good.

BIG IDEA 2: Creativity and Criticality

Learners understand what creativity and criticality are.  They cab apply imagination and make informed judgements to explore, question, and improve or invent systems, designs, and ideas.

BIG IDEA 3: Systems Thinking and / Process?

Learners understand how to explore how systems—whether digital, physical, economic, or social—interconnect and operate, becoming fluent in navigating, using, and adapting technologies.

Real-World Application and Enterprise to be included elsewhere

Through active engagement with real-world technological, business, and economic contexts, learners understand how to make meaningful connections between their learning and future life, work, and society. 


BIG IDEAS – STARTING POINT TUESDAY 10am

Ethical and Sustainable Innovation

Learners understand the ethical, environmental, and societal implications of technology and develop the capacity to make responsible, future-focused decisions.

Creativity and Criticality

Learners understand how to engage both creatively and critically, applying imagination and informed judgement to explore, question, and improve or invent systems, designs, and ideas.

Real-World Application and Enterprise

Through active engagement with real-world technological, business, and economic contexts, learners understand how to make meaningful connections between their learning and future life, work, and society.

Systems Thinking and Digital Fluency

Learners understand how to explore how systems—whether digital, physical, economic, or social—interconnect and operate, becoming fluent in navigating, using, and adapting technologies.

Empowered Participation and Leadership

Learners understand how to participate confidently and responsibly in a dynamic, innovation-driven world—leading change and shaping solutions that serve the common good.


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