Digital Technology Reflection 16.1.18

Programmable toys can range from working with Logo Online to BeeBots, historic times can prove that the logo ’Turtle’ provided children with an opportunity to learn complex programming by controlling the movement of the arrow to draw lines on the screen.

There are many benefits of programmable toys but thee gadgets can develop skills such as interactive responsible learning, problem-solving skills, learner is in control, hands on learning.

As a learner enduring this lesson, I engaged due to the interactive aspects. During the time, I faced challenges but also enjoyed myself learning about the different aspects of programmable toys, I also understood how this one area could relate and link into other curricular areas. “The curriculum introduces programmable toys as a good example for developing knowledge and understanding of the contemporary world” (Janka, 2008).

As an educator, I understand that children with face enjoyment through using the programmable toys and they will also learn and develop new skills such as communication and instruction taking, this will help them in the future in School and in the environment around them. Relating this activity to different curricular areas such as maths and literacy will encourage the children to enjoy the other areas and see them with a different mind set helping them to achieve them in their own minds.

The Curriculum for Excellence relates by adding the experiences and outcomes which states that a child should “[be] developing problem-solving strategies, navigation and co-ordination skills, s I play and learn with electronic games, remote control or programmable toys” (TCH0-09a/TCH1-09a).

References:

Janka, P. (2008) Using a Programmable Toy at Preschool Age: Why and How? [Online] http://www.terecop.eu/downloads/simbar2008/pekarova.pdf

CFE Technologies: Experiences and Outcomes

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