Learning through Gallery Education!

During this week session, we were very lucky to have the chance to visit Kevlingrove Art Gallery and Museums. I have visited this museum plenty of time as a child, however I had not been in a very long time and I was unaware what the gallery had to offer. On arrival we were lucky […]

During this week session, we were very lucky to have the chance to visit Kevlingrove Art Gallery and Museums. I have visited this museum plenty of time as a child, however I had not been in a very long time and I was unaware what the gallery had to offer. On arrival we were lucky to have a guide, who gave us a brief workshop that would be available for children all over Scotland. We were informed that the gallery hold various workshops and trips for schools all over Scotland for free of charge which are very informative and often link into topic and IDL learning from the Vikings to Ancient Egypt.

After taking part in the mini session, we then headed up to the gallery and looked at some painting and had the amazing opportunity to look at the painting we have worked with previously Avril Paton’s Windows in the West.

It really was amazing to see the painting in real life. We spoke about the painting and how this could be an amazing tool for literacy and story writing. We discussed many activities we could give children just by putting a photo of a painting up on the board. One activity we discussed would be to give each child a tenement block, and asking them to create a story by focusing on one flat and what’s going on in the window. Before now I would have never of thought of using a visual art piece to inspire writing. Now I know this is an effective way to get children speaking about a painting, and then writing it down on paper.

During our visit we also got to look at the Ancient Egypt section of the museum. We spoke about how this can be a great insight to mathematics and numbers by taking a look at the numerals displayed in the museum. I learned that we really can use art as a stimulus for many areas in the curriculum.

On reflection, I felt very lucky to been of able to explore the gallery and museum, and gain new knowledge about the things that they do on a daily basis for children and even adults. It was a great experience and I would bring my class to experience this great place.

Digital Technologies Reflection

Concluding the option module of Digital technologies, my own knowledge and understanding have deepened considerably. Throughout the module we focussed on experiences and outcomes that the Curriculum for Excellence and this encouraged us to incorporate the correct materials to incorporate into our own personal lesson plans. Starting this module I commented saying it would be …

Continue reading “Digital Technologies Reflection”

Concluding the option module of Digital technologies, my own knowledge and understanding have deepened considerably. Throughout the module we focussed on experiences and outcomes that the Curriculum for Excellence and this encouraged us to incorporate the correct materials to incorporate into our own personal lesson plans.

Starting this module I commented saying it would be an opportunity to explore materials and resources off of the internet and different programmes that would help us when we are qualified professional teachers. Now twelve weeks later, I have a different opinion of the definition of digital technology and also a different view on how this particular part of education can influence children’s education. It can help across all areas of the curriculum varying from Art through to Numeracy and Literacy.

Throughout reading I deepened my knowledge as I became aware that it is more interactive for children, this is backed up by Beauchamp (2012) stating that a “deeper level of engagement with the purposes of interactive teaching to probe pupils’ understanding to try ensure reciprocal interaction and the co-construction of meaning or to enable children to consider or articulate their own thinking strategies.” This shows that by using ICT a child will engage more and possibly verbalise any issues or struggles they have. Many scholars have included the worry for educators when having technology in your lesson, but I have learned to let the children teach you how to use the device or application and for you to use this in your lessons.

Overall, this has broadened my understanding of the importance of technology and how cooperating this into my lesson plans will help educators confidence but also engage the children as well as having fun but having an educational background behind it.

Outdoor Learning

“Learning need not take place solely within educational buildings. The outdoor environment has massive potential for learning. We are extremely fortunate to have such rich urban and rural environments on our doorsteps and our children and young people’s learning experiences can be enhanced by maximising the potential of the outdoors ( Keith Brown MSP, 2010). As […]

“Learning need not take place solely within educational buildings. The outdoor environment has massive potential for learning. We are extremely fortunate to have such rich urban and rural environments on our doorsteps and our children and young people’s learning experiences can be enhanced by maximising the potential of the outdoors ( Keith Brown MSP, 2010).

As an educator I think it is crucial that we inform children that learning does not only take place inside the classroom, and that it takes place every day and especially outdoors. Adams (2008) explains that ” children are learning all the time, in any environment where they find themselves – learning does not only take place in the classroom”. 

During university, we have had lots of opportunities to experience outdoor learning. However, when in placement, I often do not see the children going outdoors often enough. I think it is important that we take children outdoors, as they can learn from what ever environment they are in. Teachers often worry about children being outdoors, and this is a perfect example of the fear of the unknown. Teachers often like the classroom as it is a controlled environment, however outdoor there are greater risks such as children falling and hurting themselves or the boundaries of where the children are allowed to wander off too.

As a future teacher, I think it is important that we take children outdoors as there are huge benefits. When reflecting on outdoor learning, I decided to incorporate this into my concrete poetry. I took my piece of work outside into the garden, and dance around it, and whenever I felt a certain way, I used this feeling to create bursts of colour and visual art! Many different type of dance can take place outside. In a matter of fact, dance outdoors is probably more effective than indoors due to the space and fresh air. This session was useful in highlighting the benefit of being outdoors.

 

Adams, E. (2008) Art and Design Education and the Built Environment. In Coutts, G. and Jokela, T. (Eds) Art. Community and Environment: Educational Perspectives. Bristol: Intellect.

Learning and Teaching Scotland (2010) The Curriculum for Excellence Through Outdoor Learning. [Online]. Available : https://education.gov.scot/Documents/cfe-through-outdoor-learning.pdf [Accessed : 1st March 2018]

 

 

 

 

Adams, E. (2008) Art and Design Education and the Built Environment. In Coutts, G. and Jokela, T. (Eds) Art, Community and Environment: Education Perspectives. Bristol: Intellect.

 

Digital Technologies – Week 11 – QR Codes and Outdoor Learning – 20/03/18

This week’s lesson was focused on QR Codes and Outdoor learning. Unfortunately I was unable to attend this lesson. Outdoor learning has a positive impact on a child’s ability to learn. Education Scotland (2010) says that  “…it’s clear that the outdoor environment offers motivating, exciting, different, relevant and easily accessible activities from pre-school years through […]

This week’s lesson was focused on QR Codes and Outdoor learning. Unfortunately I was unable to attend this lesson.

Outdoor learning has a positive impact on a child’s ability to learn. Education Scotland (2010) says that  “…it’s clear that the outdoor environment offers motivating, exciting, different, relevant and easily accessible activities from pre-school years through to college.” Children like to be outside. I remember when I was at school and the teacher said we were going out- even just into the playground- we all got very excited and looked forward to the lesson.

There are many areas of the curriculum that outdoor learning can cover, Health and Wellbeing, Science and even Maths. When I was on placement, the children went into the playground to learn about using a compass, and the directions, before they started a maths lesson to do with co-ordinates. Learning outdoors can make the lesson more relevant and give it more depth than when just sitting in a classroom (Learning Teaching Scotland, 2010).

Working outdoors can help develop critical thinking skills, children make links between the curriculum. It can also help their personal development, communicating with others and problem solving. It can also help to include children who perhaps do not like to participate normally, or find formal, indoor lessons hard to cope with. “…the outdoor environment encourages staff and students to see each other in a different light, building positive relationships and improving self-awareness and understanding of others.” (Education Scotland, 2010).

The digital technology part of this week’s lesson was a QR treasure hunt. QR codes can link to text, an audio recording, a map location or a calendar event.  To work out the codes we scan them with a QR reader which is an app that can be downloaded onto the iPad. On the treasure hunt, each clue had a QR code attached which when scanned would ask a question. From answering the question correctly a letter was found at each station that was an anagram of an associated word. I think that this kind of game sounds like it would work really well with pupils as well because they will think they are just having fun, but they are learning as well. I am sad to have missed this week’s lesson as it looks really interesting.

The CfE Outcomes I identified are:

I work on my own and with others to understand text using appropriate resources, demonstrating my
understanding by matching written words to pictures and by reconstructing the text in a logical sequence, for example. MLAN 2-08a.

Opportunities to carry out different activities and roles in a variety of settings have enabled me to identify my
achievements, skills and areas for development. This will help me to prepare for the next stage in my life and
learning.  HWB 2-19a.

This week was the end of the Digital Technologies module. I have to say that I am very glad I chose this module. I have thoroughly enjoyed every week and feel that I have learned a lot. I also feel that I have loads of new ideas that I would be confident to plan a lesson around. At the beginning of the module I though that technology could only be applied to ICT in schools, but through the weeks I have seen that it can be used in almost every area of the curriculum to enhance teaching and learning. I also feel that I have the skills to decide where a digital technology lesson would be appropriate, rather than using them all of the time. I also know that it is the teacher’s responsibility to have good knowledge themselves about the technology they teach and I will make sure that I keep up to date with the new technology as it comes out.

References

Education Scotland (2010) Curriculum for Excellence Through Outdoor Learning.

Learning and Teaching Scotland (2010) Curriculum for Excellence Through Outdoor Learning.

Scottish Government (2008) The Curriculum for Excellence [Online] Available: http://www.education.gov.scot/Documents/all-experiences-and-outcomes.pdf [Accessed: 9th April].

Digital Technologies – Week 10 – Games-based Learning – Minecraft – 13/03/18

Today’s lesson was revisiting games based learning, this week focusing on Minecraft. “Minecraft has become a global sensation, prized by teenagers, adults and, in particular, seven- to 12-year-olds” (The Guardian, 2014). I was particularly excited for today’s lesson as I had played Minecraft a few times in the past, but never for long. I was […]

Today’s lesson was revisiting games based learning, this week focusing on Minecraft. “Minecraft has become a global sensation, prized by teenagers, adults and, in particular, seven- to 12-year-olds” (The Guardian, 2014). I was particularly excited for today’s lesson as I had played Minecraft a few times in the past, but never for long. I was also really looking forward to getting to meet the pupils and see their take on it.

In class today we had a visit from a group of primary 6 children and their class teacher. They visited to tell and then show us how the used the game Minecraft to enhance their learning. The children came with iPads from the school that had Minecraft installed. For the first part of our session with the children, they showed us how to play the game, and what they had been creating in class. As a whole class they had been creating a Harry Potter world. They had been working in small groups and then linking it all together using the internet – this is one part I am still a little unsure on, but it was amazing to see! For the second part of the session the iPads were handed over to us and the children became the teacher. Some adults in my group had clearly never played it before and were quite slow- much slower than the children. It was funny to see how frustrated they got with them as for the children it must be very simple. Lucky for me I have played Minecraft a few times before and know the basic controls. The two boys in my group were impressed with how I played it- I think they were glad one adult knew what they were doing!  It is important that we as teachers do have a good grasp ourselves before teaching it to pupils and this is confirmed by Beauchamp (2012) who states, “Achieving particular educational objectives through the use of the game was more dependent upon a teacher’s knowledge of the curriculum with which they were working than it was on their ability with the game.”

While the pupils were having their break, we had an opportunity to talk to the class teacher about why she chose to use Minecraft to teach and in what ways it could be used. An example would be to use it as a stimulus in topic work. The teacher said that she herself had used it to teach topics such as the Titanic and Ancient Egypt. Children can use Minecraft to build a world based on this time, either individually or working as a group. After this, the children could then have a literacy lesson or art lesson based on what they had created. Writing a story about it or trying to replicate what they had built through painting.

The CfE Experiences and Outcomes I chose for this lesson are:

I enjoy creating texts of my choice and I regularly select subject, purpose, format and resources to suit the needs of my audience. LIT 1-20a/LIT2-20a

When listening and talking with others for different purposes, I can exchange information, experiences, explanations, ideas and opinions, and clarify points by asking questions or by asking
others to say more. LIT 1-09a

I can create, capture and manipulate sounds, text and images to communicate experiences, ideas and information in creative and engaging ways.  TCH 1-04b/TCH 2-04b

There are many reasons and ways we as student teachers can optimise using games based learning in a classroom to help enhance teaching and learning. By doing this correctly and by having the relevant knowledge ourselves we can really help to engage children, particularly those who previously would have been unwilling to participate in normal lessons. I will definitely use this approach, and mine craft in particular in future lessons I may plan.

Image result for minecraft

Minecraft, Video Game, Blocks, Block, Computer Game

References

Beauchamp, G. (2012) ICT in the Primary Classroom: From Pedagogy top Practice. Pearson.

The Guardian (2014) Minecraft: here’s one I made earlier [Online] Available: https://www.theguardian.com/technology/2014/jun/14/minecraft-computer-game-success [Accessed: 9th April].

Pixabay.com. (2018). Free Images – Pixabay. [Online] Available at: https://pixabay.com [Accessed: 9th April].

Scottish Government (2008) The Curriculum for Excellence [Online] Available: http://www.education.gov.scot/Documents/all-experiences-and-outcomes.pdf [Accessed: 9th April].

 

Stem to Steam

    This week’s workshop was based on Stem to Steam, a concept I had never heard of before. Before the workshop, I decided to research Stem to Steam using the materials on moodle. Prior to the session I learned that Steam is an educational framework which brings reality into the classroom. It connects the […]

 

 

This week’s workshop was based on Stem to Steam, a concept I had never heard of before. Before the workshop, I decided to research Stem to Steam using the materials on moodle. Prior to the session I learned that Steam is an educational framework which brings reality into the classroom. It connects the different subjects together in the way they would relate to the outside world and every day life. Steam stands for Science, Technology, Engineering, Arts and Mathematics (STEAM, 2018). Steam connects all of the different subjects together in a way which they would relate to one another. Steam will help children produce skills which they will need to flourish in the 21st centaury.

When watching a clip on steam happening in the classroom, it was interesting to see how the teachers and the children linked together arts with more “tricky” subjects such as engineering and maths. Having a more hands on approach allows the children to explore these subjects in a different way. Learning about steam has taught me that integration is key in learning and concepts have to connect and relate to children to allow them to learn and make sense of them.

During today’s workshop, we got to explore further into Stem and Steam. I think it is great that schools are trying to take a more arts based approached to learning. As a future educator, and in my future placements, I will think of Steam and incorporate into my planning and classroom life to make sure children are getting the best possible opportunities to develop skills to become people who can function in the 21st century.

STEM + ARTS = STEAM

 

STEAM, (2018) Stem to Steam. [Online] Available: http://stemtosteam.org/ [Accessed 1stFebruary 2018]

 

 

 

Digital Technologies – Week 9 – Game-based Learning – 06/03/18

This week’s lesson was focused on games based learning, focusing on the games console, the Wii. Unfortunately I was unable to attend this input but through talking with my peers and looking over the class material I have a good idea of what went on. At first the class were asked to create a mind […]

This week’s lesson was focused on games based learning, focusing on the games console, the Wii. Unfortunately I was unable to attend this input but through talking with my peers and looking over the class material I have a good idea of what went on.

At first the class were asked to create a mind map on why games based learning is an effective tool. My own thoughts on this are:

  • It is fun,
  • Interactive,
  • Engaging,
  • Creative.

By talking with peers I can also add:

  • It is stress free,
  • It gets the children’s attention,
  • Reinforces knowledge,
  • Promotes team work.

The Higher Education Academy Website states that, “Digital Games-based Learning is the integration of gaming into learning experiences to increase engagement and motivation.”

Games based learning is one which can be used for cross curricular learning and is one that children of all ages can participate in and enjoy. Game-based Learning being adaptable to all ages is backed up by (Porter, 2004, p.35) when he states “The digital environment provides a unique opportunity to empower people of all ages”.  Although the internet and digital, online games are a relatively new phenomenon, the links between play and learning are long since established. Theorists Jean Piaget and Leonard Vygotsky have argued that “play is a crucial component of cognitive development from birth and through adulthood. ” (Higher Education Academy Website). Learning Teaching Scotland’s study found that “Game-based approaches present an excellent opportunity to engage students in activities which can enhance learning and produce a range of educational benefits.”

Overall, games based learning seems to be a great way to engage pupils in the lesson and make it more fun. Due to not being at the lesson I was not able to complete the assigned task. However, having looked over peers work, I can see that games based learning can cover many curricular areas, it just depends what lesson I as a student teacher would choose to base it on.

References

Higher Education Academy (2017) Gamificaiton and Games-Based learning [Online] Available: https://www.heacademy.ac.uk/knowledge-hub/gamification-and-games-based-learning [Accessed: 9th April]

Learning Teaching Scotland The impact of console games in the classroom: Evidence from schools in Scotland Available: http://moodle.uws.ac.uk/pluginfile.php/105145/mod_resource/content/1/Console_Games_report.pdf [Accessed: 9th April]

Learning Through Print

During the integrated arts module, I learned all about learning through print and printmaking. This was intresting for me, as I had never took part in any print making before. We looked at Avril Paton’s famous Glasgweigan painting, “Window’s in the West”. The Science Leadership Academy (2017) explains that “Printmaking is an art that consists […]

During the integrated arts module, I learned all about learning through print and printmaking. This was intresting for me, as I had never took part in any print making before. We looked at Avril Paton’s famous Glasgweigan painting, “Window’s in the West”.

The Science Leadership Academy (2017) explains that “Printmaking is an art that consists of etching a design into a surface (wood, acrylic, styrofoam, etc.), covering it in ink, and pressing paper on top”.

Prior to today’s session, I explored a resource on moodle which was “Exploring Printmaking” by Yorkshire Sculpture Park. The resource explains that print making can be used to explore and experiment visual art. It explains that print making can be adapted to different stages and ability, and can also can be used in any area of the curriculum. The resource informed me that print making can produce and develop many different skills such as team work, problem solving and communication skills such as talking and listening. As it is a hands on approach, it can help children develop their fine motor skills. Print making is also fantastic for helping children to develop their literacy skills. It will encourage talking and listening, as pupils will explore one another’s works, and share ideas and concepts behind the piece of work they have created.

Before reading this resources, I would have not have tried print making in the classroom. However, after all of the information I have read and learned about, I think it is a great activity that could be implement through all areas of the curriculum and into the classroom. The resource was very helpful in giving top tips such as before, after and during tips to get the classroom set up which has made me feel confident for carrying out a lesson. It also gives a list of recourses that can be used too, which is useful.

After exploring the resource and carrying out more print making in the workshop, I feel that I would be confident enough to take this lesson into the classroom and during the 5 week placement.  I managed to add more work to my creative poetry piece linked to my evocative object, allowing my thoughts, feelings and emotions to flow through the visual arts to express myself. I wanted to also link something special to me into my creative poetry. I wanted to incorporate dance, something that my Granda and I done together. I decided to dance in paint, and then dance over my picture expressing myself through dance, something close to my heart.

 

Science Leadership Academy, (2017). Printmaking. [Online] Available: https://scienceleadership.org/blog/printmaking-11 [Accessed: 30th January 2018]

Yorkshire Sculpture Park, (n.d.) Exploring Printmaking. [Online] Available: file:///C:/Users/Suzanne/Downloads/ignite-teacher-resource-printmaking%20(1).pdf [Accessed 30th January 2018]

Digital Technology – Week 7 – Animation- 20/02/18

In today’s lesson we were learning about animation. I have had hardly any experience with animation, apart from seeing it in the cinema, and so today’s lesson was very interesting and informative for me. By exploring the Moving Image Education website I discovered there are 5 different types of animation: Cutout One of the quickest […]

In today’s lesson we were learning about animation. I have had hardly any experience with animation, apart from seeing it in the cinema, and so today’s lesson was very interesting and informative for me. By exploring the Moving Image Education website I discovered there are 5 different types of animation:

Cutout
One of the quickest and easiest ways of creating animation

Stop-Motion Model
Plasticine animation and a whole lot more

Pixillation
A pretty immediate form of animation, where humans become the puppets

Drawn

A classic form of animation-such as many original Disney animations

Computer

Also known as CGI which is found in many  games and movies

(Moving Image Education)

Before we went on to create our iStop animations we first looked at another app called Puppet Pals which helped to show us a basic animation app and how the different features worked. Using this app we were asked to create a short animation based on a classic fairy tale. It had to have voice recordings, movement from the characters and also have a structured beginning, middle and end. This short introduction to animation made me realise how even a simple one like that could look really good when completed.

The animation type we explored today was stop motion on the iPad. Initially I was a bit apprehensive as I don’t really consider myself to be a very arty person, and so I was worried that my background would look terrible. I was also a bit unsure of how to use iStop Motion as I had never seen it before. However, as with previous weeks, the tutorial videos were extremely helpful and made it quite easy to fix my mistakes. Jarvis (2015, p89) says that animation is “the stringing together a sequence of static images, generally so that they appear to move.” Once I got the hang of this, I saw that it was easy to manipulate the characters in my story to do what I wanted.

The actual programme itself I found really interesting and also it was quite easy to use. I was working individually for this lesson, and I think that made it difficult to line up my animation in subsequent frames. Despite this, I think mine turned out well and I had a great time making it. I based my animation on King Kong at the Empire State Building (although I called mine the Emily State Building), fighting the army. Although it was a very simple idea, it took a lot of work to make the background and then to manage to get the characters to move the way I wanted them to.

As a teacher I think that this type of animation lesson is important as ICT allows pupils to ”achieve something that would be very difficult or even impossible to achieve in any other way.” (Beauchamp, 2012, p.54) I think that this was definitely true today as this type of animation is so unique, I can’t imagine how else one could make something like this. It is also really useful for those pupils who may struggle with lessons normally as it is far more creative. As Beauchamp (2012, p55) states, “e-Inclusion aims to use digital technologies to minimise the problems that pupils with learning difficulties experience.”

The CfE Experiences and Outcomes that I think linked to today’s lesson are:

I have the opportunity to choose and explore a range of media and technologies to create images and objects, discovering their effect and suitability for specific tasks. EXA 1-02a

I regularly select subject, purpose, format and resources to create texts of my choice. LIT 1-01a/2-01b

I enjoy exploring events and characters in stories and other texts and I use what I learn to invent my own, sharing these with others in imaginative ways. LIT 0-09b / LIT 0-31a

References

Beauchamp, G. (2012) ICT in the Primary Classroom: From Pedagogy top Practice. Pearson.

Jarvis, M. (2015) Brilliant Ideas for Using ICT in the Classroom: A Very practical Guide for Teachers and Lecturers. Routledge.

Moving Image Education website: Animation [Online] [Accessed 9th April] Available: https://movingimageeducation.org/create-films/animation

Scottish Government (2008) The Curriculum for Excellence Available online at: http://www.education.gov.scot/Documents/all-experiences-and-outcomes.pdf [Accessed: 9th April 2018]

 

Digital Technology – Week 6 – iMovie – 13/02/18

Today in digital Technology we were creating our own iMovie. The movie was to be about helping to inform children about how to be safe online. The idea was to try and make it relevant to children’s lives today. As Beauchamp (2012, p58) states,  “Most primary schools will have in place a policy regarding e-safety, […]

Today in digital Technology we were creating our own iMovie. The movie was to be about helping to inform children about how to be safe online. The idea was to try and make it relevant to children’s lives today. As Beauchamp (2012, p58) states,  “Most primary schools will have in place a policy regarding e-safety, but they are likely to reflect official policies and perhaps not the reality of pupils’ lives…”

The iMovie was either to be a movie or a trailer. The group chose to do a trailer as we felt it was more to the point. We chose to do our trailer on the Red Riding Hood story but for modern times, we called it Red Riding Hood 2018. Our idea was that Red thought that she was talking to her Granny over iMessage and she gave out her address, but it turns out that she was actually talking to the Big Bad  Wolf.  We felt that this was silly enough that children would enjoy watching it, but also it had an important message that they would take away with them. At the end of the video we had some advice for how to stay safe online as well as a few numbers and websites that children could visit if they were in any trouble. Beauchamp (2012, p60), states that the schools who were best prepared in terms of online safety were those in which the pupils knew what to do and who to contact when things went wrong.

Using iMovie was a bit confusing for the group at first. We struggled to understand what it was wanting us to do in certain parts, but after watching the tutorials and having a go ourselves, we managed to create the movie.

I think that using this as a lesson would be very beneficial as it is fun and interactive. Pupils could be really creative and think outside the box when creating their movie, and it would really get them thinking about the issue of online safety and how they think it would be best highlighted. By doing this in their own way they will learn more and hopefully take more on board and be safer online themselves. As Porter (2004, p35) says, “The digital environment provides a unique opportunity to empower people of all ages to manipulate, combine and distribute their self-expressions as living stories that can be sent into the world and through time.”

The Experiences and Outcomes that I think linked to this lesson are:

I am learning to assess and manage risk, to protect myself and others, and to reduce the potential for harm when possible. HWB 0-16a / HWB 1-16a / HWB 2-16a / HWB 3-16a / HWB 4-16a

I know and can demonstrate how to keep myself and others safe and how to respond in a range of emergency situations. HWB 0-17a / HWB 1-17a / HWB 2-17a / HWB 3-17a / HWB 4-17a

I can communicate clearly when engaging with others within and beyond my place of learning, using selected resources as required. LIT 1-10a

I enjoy creating texts of my choice and I regularly select subject, purpose, format and resources to suit the needs of my audience. LIT 1-20a / LIT 2-20a

I explore and experiment with the features and functions of computer technology and I can use what I learn to support and enhance my learning in different contexts. TCH 1-04a / TCH 2-04a

I can create, capture and manipulate sounds, text and images to communicate experiences, ideas and information in creative and engaging ways. TCH 1-04b / TCH 2-04b

I know that there are an awful lot of outcomes listed here but I felt that they were all relevant and appropriate to what the lesson was about, as it did cover a lot of curricular areas.

References

Beauchamp, G. (2012) ICT in the Primary Classroom: From Pedagogy top Practice. Pearson.

Porter, B. (2004) Digi Tales: The Art of Telling Digital Stories. Bernajean Porter Publication.

 

 

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