Hey LearnCat, tell me more!

LearnCAT Why certainly!

Here’s the script:

You (the learner)

  • look at the learning experiences in this blog.
  • when you see one you like, click the link that looks like this

  • and complete the email with your Glow username (mine is gw13learncat. How cool is that?)

I (the Learncat and also a learner! )

  • will send you a wee email straight away thanking you for your interest
  • will send you another email inviting you to the online learning space before September 2nd (here’s a wee picture of a sample invite)

We

  • are going to learn lots from each other! 😉

If you want to know more, just ask! Drop me a line learncat@educationscotland.gov.uk

Educators learn more about………Collections of the past, Dinosaur Discovery

 

Dinosaur Discovery is an interdisciplinary learning experience developed for first level and second level learners and is part of the Collections of the Past learning opportunities with the National Museum of Scotland.

The Dinosaur Discovery planning guidance  provides practitioners with an overview of the learning experiences using the NAR flow chart process. Educators can adapt this guidance to meet the needs of the learners they teach.

Dinosaur Discovery creates a context in which learners can be supported to explore evidence from the past, be posed questions to gain greater insight into the life of dinosaurs and how their fossils, bones and other evidence can be used to tell us about the history of the earth. Learners will be encouraged to:

  • Develop a curiosity and understanding of their environment and the past
  • Undertake simple scientific investigations using practical techniques
  • Explore a range of media to create images and objects
  • Be creative
  • Share and learn with peers through Glow

These challenges will be live in September 2013 with a live Glow TV event with the National Museum of Scotland on the 20th September at 1.30pm . Afterwards they will be made available as packs of learning, teaching and assessment resources in the Collections from the Past Channel on Glow.

This learning experience has been developed to work towards supporting the delivery of

The Curriculum for Excellence Implementation Plan 2012-13

The Sciences 3-18 Curriculum Impact Project Summary of Key Strengths and Aspects for Development

ICT in Education Objectives

Collections of the past – Dinosaur Discovery

What kind of dinosaurs do you know about? Which was the largest, which was the smallest, which had the most horns, or longest neck, or which ate the most food? How can we learn more about the dinosaurs that ruled the earth using evidence and fossils and what they can tell us about the history of the earth? What type of dinosaurs roamed the planet and where did they go?

Visit the National Museum of Scotland through Glow TV to be inspired and amazed by the fossil and bone evidence and go on a Dinosaur discovery. Explore some dino data to find out what we can tell about dinosaurs, their size, what they ate and who would be predator or prey. Meet the 12 metre long life-sixed cast of a T.rex to see the scale and power of the real thing and share your own dinosaur creations.

  • Look carefully at evidence
  • Share what you see
  • Record your findings
  • Ask questions
  • Share your ideas
  • Make collections with others

  • Museum curators
  • Scientists
  • The National Museum of Scotland
  • Other learners from across Scotland

Educators can find out more about our Collections of the past – Dinosaur Discovery learning opportunity here.

LearnCAT Email the LearnCat to sign up for Collections of the past – Dinosaur Discovery

Notes

  • If you are a learner, you can sign up for yourself. Please include your Glow username
  • If you are a teacher or other educator, you can sign up on behalf of a group of learners. Please include a list of Glow usernames
  • Email learncat@educationscotland.gov.uk for any enquiries.
  • A Glow Login is required for your submissions.  If you have forgotten it or don’t have one click here.

Educators learn more about …….. Animation – The Big 5!!

Educators learn more about

Animation – The Big 5!! is an interdisciplinary learning experience developed for first, second and third level learners. Scotland’s Big 5 campaign aims to get everyone talking about Scotland’s nature by discovering five iconic species and the places where they can be seen. Scottish Natural Heritage and VisitScotland are promoting the Big 5 campaign in support of the Year of Natural Scotland 2013.  Education Scotland in partnership with Dundee Contemporary Arts and industry expert animator Bruce Husband have designed a series of filmed animation workshops to support learners to use stop motion animation to create an adventure text about these incredible creatures.

The Big 5!! project outline provides practitioners with an outline of the learning experiences using the NAR flow chart process and the publication ‘Taking a closer look at NAR.

The Big 5! creates a context in which learners can be supported to

  • Create texts using animation
  • Be creative
  • Work towards safe guarding Scottish biodiversity
  • Share and learn with peers through Glow
  • Profile and recognise achievement

These challenges will be live in September 2013. Afterwards they will be made available as packs of learning, teaching and assessment resources in the Digital Story Telling Learning Channel on Glow.

This learning experience has been developed to work towards supporting the delivery of:

The Curriculum for Excellence Implementation Plan 2012-13

ICT in Education Objectives

Creativity across learning briefing paper

The Year of Natural Scotland

Educators learn more about…….collection of the week

Educators learn more about

Collection of the week is a weekly learning experience which enables learners to get involved in creating collections, collecting data to contribute to scientific research, citizen science and viewing collections of objects from the past.

Many artists are interested in collections and collecting and involving others in this process to create artwork. Tania Kovats is calling upon a global network of people to collect a sample of water from seas and oceans across the world and send it to The Fruitmarket Gallery in Edinburgh to create an artwork called ‘All the seas’. The Fruitmarket Gallery welcome Scottish learners to participate in this work and will be providing additional learning experiences to develop the concept of collections, maps and journeys.

Citizen science involves volunteers, in this case Scottish learners, collecting real data to contribute to valuable scientific research.  The surveys that have been selected for the autumn collection of learning experiences are research streams for  Open Air Laboratories (OPAL).  Learners will be encouraged to document and share the ‘stories’ behind their data collection in Glow.

National Museums Scotland are working in partnership with Education Scotland to share collections of national importance.  The curators will demonstrate their expertise in asking questions to support learners in interpreting historical evidence and to build a picture of Scotland’s heritage and other societies in the past.

Find out more about Collections of the past Dinosaur Discovery

Educators learn more about ……. The Great Scottish Schools Bake Off!

Educators learn more about

The Great Scottish Schools Bake Off is an interdisciplinary learning experience developed for first, second and third  level learners.  Learning experiences will be supported in the kitchen learning space in Glow from September 2013.   Sharing the learning process in Glow will increase opportunities for learners to access specialists and learn with others across Scotland.

The Great Scottish Schools Bake off outline provides practitioners with an overview of the learning experiences using the NAR flow chart process and the publication ‘Taking a closer look at NAR.  Educators should adapt this guidance to meet the needs of the learners they teach.

The Great Scottish Schools Bake Off creates a meaningful context in which learners can be supported to improve their understanding in sourcing local food producers, hygienic and safe practical cooking techniques, healthy eating, financial education and enterprise. A series of measurement learning experiences are being developed to address areas of weakness identified by the Scottish Survey of Literacy and Numeracy. These will work towards improving learners understanding and skill in measurement.

Baking techniques will be demonstrated by leading chefs from across Scotland. These inspirational role models will aim to instil a sense of pride and value in preparing and cooking food with local Scottish ingredients.

The first of four bake offs is the Muffin Bake Off live from the Cooking Bus at Dundee on 3rd September at 10am

You can sign your class up on Glow TV

Recipe sheets for the Muffin Bake-off are

Beetroot and chocolate muffins

Fruit muffins

The presentation for the Muffin Bake-Off is on Prezi

Afterwards learning experiences will be made available as packs of learning, teaching and assessment resources in the Health and Wellbeing Learning Channel on Glow.

This learning experience has been developed to work towards supporting the delivery of:

The Curriculum for Excellence Implementation Plan 2012-13

The results of the Scottish Survey of literacy and numeracy

ICT in Education Objectives

Health and wellbeing experiences and outcomes, Food for thought

Educators learn more about …..Tell a story!

Educators learn more about

Storytelling and storymaking provide opportunities for sharing thoughts and ideas as a class, group or with an individual. It is a motivational tool which encourages learning, good communication skills and engagement with writing. Storytelling is also an ideal tool for supporting children with special educational needs.

Through listening to and telling stories children extend and enrich their vocabulary and develop their understanding of what is special, vibrant and valuable about their own and other cultures and their languages. There are opportunities to communicate, collaborate and build relationships when children share stories and participate in storymaking activities as a small group and as a class. Retelling stories through different media show children the wide range of ways in which they and others can be creative. Storytelling helps children to reflect on and explain their literacy and thinking skills, using feedback to help them improve and sensitively provide useful comments for others through positive feedback and formative assessment.

The ‘Bothy’ at the Storytelling Centre in Edinburgh will be the venue for 3 live Glow TV Tell-a-Story events when storytellers will ignite the imagination of viewers by telling stories and they will then share their techniques and answer questions to help learners learn to tell stories and plan their own Tell-a-Story Day event.

Tell-a-Story Day is the national celebration of oral storytelling, when people all over Scotland will be making, sharing and listening to stories in schools, libraries, community centres, churches, hospitals, homes, gardens – and some more unusual venues! Tell-a-Story Day is a great way of taking part in the Scottish International Storytelling Festival wherever you are and is a fun way of spending time with family and friends whatever your age.

Enter a magical world of enchanting fairy tales, scary Halloween stories or treasured family legends, and bring your community, workplace or family closer together on Tell-a-Story Day.

The first of the Tell a Story event is on 5th September at 11am

Sign up on Glow TV here

Educators learn more about …….. learning in Minecraft

Educators learn more about

Over the past number of years Education Scotland has partnered with schools across Scotland to explore the effective and innovative use of computer games to enhance and enrich learning and teaching. Together we have helped contribute to changing the discourse around the use of such resources in schools by understanding, embracing and practically applying theoretical perspectives such as socially mediated learning, situated learning and the power of semiotic domains in our practice.

Our attitudes to and our professional appreciation of the digital tools and contexts that are embedded in the cultural domains of young learners is continually evolving and we are developing our awareness of the many ways that learners are engaging with learning outside of school. As teachers we have to some extent always tuned in to and exploited cultural phenomenon such as books, TV shows, music and movies and more and more we are doing the same thing with computer games.

One game that is currently hugely popular with learners across the globe is Minecraft. Minecraft is a sandbox game that allows learners/players to create the most amazing and complex worlds by mining for materials and using them in informed ways. Materials that are mined or collected are then gathered in an inventory and can be crafted together in order to make the necessary materials and resources to help you build and survive in the world.

This learning experience is not about actually playing on a Minecraft installation but about offering learners a space in Glow where they can:

  • learn from others
  • share their expertise
  • celebrate the wonder of the world of Minecraft
  • showcase their expertise, interests and talents for everything Minecraft

If you speak to primary school children about Minecraft they will happily talk to you about accessing servers, downloading texture packs, survival techniques, the best YouTube tutorial channels and even the differences in the platforms that this game can be played on. The bar of expectation and aspiration is being raised by them.

What we want to offer learners is a learning space where first of all they will choose to come and when they do they will see this space as their own – a place where they can play an active part in discussion forums, where they can upload their own tutorial videos and even their own creations of all things Minecraft in ways that we have seen it happening on the fantastic diy.org site. Have a look at some examples from there: Creeper in hama beads, Creeper costume, Minecraft cookies

Learner engagement in contexts such as this offers ways in which skills development and dispositions to learning in its wider sense can be addressed, showcased and celebrated.

We are keen to begin building Learning Spaces in Glow that tap in to the digital zeitgeists that so engage and enthuse our learners. There is so much potential here and so much to be gained by situating learning in contexts that have cultural appeal and that encourage learners to choose to share their learning and to showcase their talents.

Derek P. Robertson 02 June 2013

Educators learn more about ……. Natural colour

Educators learn more about

Natural colour is an interdisciplinary learning experience developed for first level learners and is part of a progression of creativity challenges designed around the context of colour.

The natural colour outline provides practitioners with an overview of the learning experiences using the NAR flow chart process and the publication ‘Taking a closer look at NAR.  Educators should adapt this guidance to meet the needs of the learners they teach.

Natural colour creates a context in which learners can be supported to explore ‘fat questions’ through practical and creative challenges

  • Develop a curiosity and understanding of their environment
  • Undertake simple scientific investigations using practical techniques
  • Create visual information
  • Explore a range of media to create images and objects
  • Be creative
  • Share and learn with peers through Glow
  • Profile and recognise achievement

These challenges will be live in September 2013. Afterwards they will be made available as packs of learning, teaching and assessment resources in the Creativity Learning Channel on Glow.

This learning experience has been developed to work towards supporting the delivery of:

The Curriculum for Excellence Implementation Plan 2012-13

The Sciences 3-18 Curriculum Impact Project Summary of Key Strengths and Aspects for Development

ICT in Education Objectives

Creativity across learning

2013 is the Year of Natural Scotland

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