Category Archives: Technologies

Eden Court with Outfit Moray – outdoor learning and filmmaking

Background to the project

Eden Court delivers a range of creative arts activities for young people across the Highlands through its Cashback funding. Eden Court works in partnership with youth organisations to enable them to engage with young people from across the vast Highland area.

This project was delivered in partnership with Outfit Moray, an award winning outdoor education charity based in Lossiemouth. Outfit Moray works with schools, youth agencies and youth groups (and works predominantly with vulnerable and disadvantaged young people) to develop the potential of young people through outdoor education.

Purpose of the project

The project aimed to provide opportunities for young people, who otherwise wouldn’t have had the opportunity, to participate in a unique programme of exciting outdoor activities and film –making.

Access and participation:

  • provide opportunities to young people who wouldn’t otherwise get the opportunity to participate;
  • develop confidence and team work skills through outdoor education;
  • develop new skills (both in outdoor skills plus filmmaking).

Project delivery

Outfit Moray worked in partnership with two Youth Cafes; one in Elgin and one in Cullen. The Youth Café’s identified young people who will benefit from the opportunity, and provided transport to the activities (as many of the young people in more remote areas are excluded from participation through the distance/cost and inaccessibility by public transport).

Young people spent two days carrying out exciting outdoor activities – kayaking, surfing, abseiling, climbing with experienced instructors from Outfit Moray. They filmed their activities using helmet-mounted cameras.

The final day of the course involved film-making – each young person learned how to make a film and music track to their film. This element of the programme was delivered by Eden Court’s digital media and music production staff.

The final element of the programme was a showcase event at Eden Court. The young people’s films were shown at a special screening at Eden Court cinema, to which family and friends were invited.

Outcomes for young people

The programme aimed to engage young people who wouldn’t otherwise have the opportunity to participate in arts activity.

Most of the young people (who had been engaged in the programme through their local youth cafés) commented that they had done some outdoor activities in the past, but that the combination of outdoor activities and film-making had attracted them. Most had no previous experience of film-making.

Young people reported that they had enjoyed the programme, and that they had learned new skills and built their confidence.

Comments from parents highlight also highlight the impact on building the confidence of young people.

“Huge thanks for the amazing opportunity for X to work with Eden court and yourselves she absolutely just loved it, all this outdoor stuff has given her such a confidence boost as she was such a shy wee girl last year, it’s great to see her feel comfortable with others and socialise more easily now.”

A youth worker from Cullen Youth Café reported that one young person who had taken part in the programme had very low self-esteem. However, through the programme, he found that he really excelled at the film-making element, and this had boosted his confidence and inspired him to get involved in another film-making project.

Making a film of their achievements had obviously added to participants pride and self-esteem:

“I’ve done outdoors stuff before, but I hadn’t done filming – to be able to film what you are doing was pretty cool. When people ask what I’ve done over the summer, I can show them.”

One boy had shared the film with friends on twitter.

The showcase is an important element of many of the Creative projects. The young people have the opportunity to ‘showcase’ their work and report a sense of achievement and pride in so doing.

One young person commented

“I’ve been to Eden Court before, but never to see my own film. I’m quite nervous about that.”

For the staff at Outfit Moray

“The screening of the films at Eden Court was really successful – it really gave young people an opportunity to reflect on their achievements, but also to share their success with their parents/carers.”


“It’s also a great opportunity to introduce the young people to Eden Court which is a great venue – but many of the kids had never been, so it’s opening their eyes to different opportunities and expanding their comfort zones too.”

Cashback investment: Eden Court £50,000 (this is only one of the many projects delivered by Eden Court)

iCreate – a Youth Music Initiative Project

iCreate engaged 173 young people, aged 12-17 years, from 11 secondary schools in Glasgow and Inverclyde in 300 hours of music technology workshops after school.

The project aimed to improve access to high quality education in the creative use of music technology for young people in Scotland and to increase skills in music production applicable to all creative arts. The fund had three intended outcomes:

  • Young people engage in learning activities that develop music making skills or music-centred skills including sound engineering and record production
  • Young people build their confidence, self-esteem and develop positive behaviours
  • Young people progress onto further learning and/or personal development opportunities (not restricted to music).

Project partners

Software Training Scotland delivered the training in partnership with 11 secondary school music departments and the Opportunities for All Co-ordinator, Inverclyde Council who identified those participants who would benefit most. Guest speakers from the creative industries raised awareness of progression routes and career options in the industry. Several participants were referred on to the Scottish Music Centre’s Music Plus mentoring programme and West College Scotland provided a venue for the More Choices More Chances group from Inverclyde.

Innovative approaches

A number of innovative approaches were used to meet project outcomes effectively:

  • Partnerships with music industry professionals have provided progression routes for participants
  • The project is mobile and provides high quality equipment for use by young people in venues which are accessible and local to them
  • Participants completed a skills profile to reflect on the skills they gained
  • Social media was used to connect young people and staff

Development of creativity skills

This project not only encouraged learners to develop their creativity skills, but also allowed trainees to develop their skills in supporting young people to explore their own creativity.

The project supported development of the following creativity skills in participants:

Constructively inquisitive:

Young people quickly became interested and found they could learn from the work and processes of other individuals/groups within project. They found listening to other groups/schools work intriguing.
Open-minded:

They listened to and learned from the artistic ideas of others.
Able to harness imagination:

They were required to have a vision of how recordings would develop.
Able to identify and solve problems:

Technical problems and artistic challenges were met and solved on a regular basis.

In addition, participants became:

  • Motivated and ambitious for change for the better, including in their own capabilities: young people developed the desire to improve skills in order to continually improve the output of their projects and sought to produce a higher standard.
  • Confident in the validity of their own viewpoint: producing work of a high standard and making a positive contribution built confidence in their own opinions particularly when followed by positive feedback from staff and peers.
  • Able to apply a creative process to other situations: the activity built technical creativity able to be applied across all creative arts and beyond.
  • Able to lead and work well with others, where appropriate: the project was highly collaborative with the lead role changing regularly depending on the current task.

Benefits for young people

72% of participants completed questionnaires at the end of this project, evidencing the following impacts:

  • 173 young people gained new skills in music technology and creativity
  • 4% have already gone on to further education in sound production
  • 89% reported an increase in their confidence and self esteem
  • 95% completed a recording / mixdown
  • 74% completed a skills profile
  • 3 trainees developed skills and experience of delivering creative activity to young people
  • 80% attendance rate
  • 96% said they felt their planning and decision-making skills had improved
  • 96% said their ability and confidence to work in a group improved
  • 100% said they thought the skills would be useful to them in the future
  • 2 tutors benefitted from professional development in Equality and Diversity in the Workplace Training and Special Educational Needs training

In addition, participants were encouraged to reflect on the skills they had developed. 72% have increased awareness of progression routes suitable to their needs.

Benefits for teachers

9 of the 11 teachers completed a report, which evidenced the following impacts:

  • Improved confidence in music performance, music technology and social skills
  • Improved behaviour and focus
  • Increased sound production skills

What we learned

As a result of this project, an informal partnership has developed with the Scottish Music Centre’s Music Plus mentoring programme, with young people being referred on to further develop industry skills and awareness.

The production of a body of work coming from a variety of schools, groups and areas had an inspirational effect on young people, with them able to compare and learn from others and showcase/be proud of their own work.

Other schools/groups that weren’t part of project in 2013 are proactively asking to be part of it.

Software Training Scotland are now working on a potential partnership with Inverclyde Trust for a music recording project for ex-offenders, as a result of this project.

Website: http://www.softwaretrainingscotland.co.uk/icreate_in_action.html

Sound recordings and photos: www.soundcloud/softwaretrainingscotland

Ripping up The Timetable

Enterprising Education in Dundee and Angus College

Dundee and Angus College identified partnership opportunities with local micro and SME’s who offer real work projects to HND Interactive Media students. The teaching and curriculum adapted to meet the demands of real work and the knowledge and skill requirements of students, rather than the other way around. Peer learning became an integral part of the course as students taught each other and relied less on traditional teaching methods and the theoretical elements of the course were taught through a webinar system in the early evening to suit students’ preferences.

Challenging normal practices

The project sought to change the current learning environment and culture to reflect existing work practices and to deliver training and skills which meet the technical demands required by today’s creative industry sector. Working with Dundee Heritage Trust as a key partner the work not only had an impact on the teaching staff and learners but also delivered benefits to the clients and partners involved.

Learners took responsibility for their own learning and influencing the content for the curriculum. The standard of work produced was very high and motivation in learners is now higher than it was prior to implementing the project’s approach.

The project was innovative because it didn’t follow the curriculum timetable, adopting instead an integrated project approach to delivering the course. In a change to normal practices it was necessary to set up a project office to cater for quick turnaround of projects.

Developing creativity skills

Learners were encouraged to develop their creativity skills through hands-on problem solving, investigating and reviewing possible solutions, communicating, often complex, ideas to peer groups and clients. Similarly staff had to take a very flexible, open-minded, and at times reactive, approach to teaching and learning which has led to their work in other areas being more varied and interesting.

Learners demonstrated confidence in their own views and abilities, and in working well with others, by giving tutorials and supporting their peer group. They were able to apply their creativity skills to different settings and were more confident in carrying out other projects.

This case study was presented as part of the final day (April 2014) of the College Development Network’s Emerging Leaders Course, as a potential model of intra-preneurial education that could be rolled out across the college and the college sector.

For further information contact Fiona Muhsin at Dundee and Angus College  – f.muhsin@dundeeandangus.ac.uk

Visible Fictions, State of Emergency (a Co-Create demonstration project)

About

Over a week-long, intensive period, pupils watched five online dramas (webisodes) telling the story of a fictional country in a state of emergency caused by civil conflict.  The webisodes were watched at the start of the school day and stimulated debate and cross curricular activities relating to themes of war and conflict throughout the rest of the day. Schools developed their individual approach, supported by a teaching artist to help inspire their State of Emergency journey. Glow was primarily used by teachers and teaching artists to share ideas in preparation for the intensive week period.  Glow was also used to host and show the webisodes. All seven schools participated in a Glow Meet at the end of the week to discuss the activities and learning they had experienced.

Click here to watch 5 minute video

The project involved:

  • Visible Fictions Theatre Company
  • 7 freelance artists
  • 7 S2 year groups (approximately 650 pupils) and their subject teachers (approximately 70 teachers) an0d school management from 7 secondary schools;
  • 7 local authorities: Argyll and Bute; East Ayrshire; Glasgow; Inverclyde; North Lanarkshire; South Lanarkshire; and West Lothian

Partners:

  • British Red Cross
  • British Army
  • War Child
  • BBC
  • Scottish Refugee Council

Purpose

The project aimed to:

  1. Connect teachers and artists to explore, deliver and evaluate new approaches to delivering subjects with S2 pupils through Glow:
  2. Create of a dynamic and innovative on-line arts education resource for teachers and pupils which will remain with the local authority as a legacy for future work
  3. Embed CfE in every component of the project
  4. Nurture inter-disciplinary work
  5. Explore new ways of using Glow within classrooms by pushing artistic boundaries and creative processes

Curriculum Areas

  • Expressive Arts
  • Health and Wellbeing
  • Numeracy
  • Literacy
  • Social Studies
  • Sciences
  • Technologies
  • Religious and Moral Education

Levels and Stages

S2 year group

Types of Learning

Active

Task based

Inter-disciplinary

Project Activity

‘The webisodes gave a focus for a number of projects that were developed ‘in-house’. This created a unique opportunity to work with S2 pupils over an extended period. They were all fully engaged and contributing well to lessons. They could see the link between subjects and the last day activities brought all they had learned throughout the week to a conclusion’.

Teacher, Glow survey

In November 2010 the entire S2 year group in the seven schools came off the normal timetable for one week and took part in ‘State of Emergency’.  This project created a virtual world through four online dramas (webisodes) which documented the lives of a group of teenagers caught up in civil conflict.  The pupils were asked to become involved in the decisions and dilemmas faced by the characters to better understand the consequences of war.

In preparation for the intensive week school teaching staff were supported by a team of Visible Fictions teaching artists to create resources through the Glow network, linking up with other schools across Scotland.   The project encouraged teachers to creatively enhance all curricular areas and Visible Fictions supported them to find the right approach for their subject and explore how it could link with other curricular areas through the themes of war and conflict.  This structure means the skills developed during the project will remain within the schools with the prospect of the project being delivered by the staff teams for the years to come.   Examples of classes were:

  • a Home Economics department in one school working alongside a local organic farmer to explore what food could be grown if the area was cut off from the rest of the world and then cooking from a ration bag;
  • the Maths department in one school exploring volume and weight through a dynamic exercise that asked pupils to think about what they needed in the event of fleeing their home land – packing a bag full of essentials to survive an emergency situation;
  • a Science department teaching water filtration by sourcing water from the local burn and using a pair of tights to make it suitable for drinking;
  • PE staff using role play techniques to explore Democracy and Regime;
  • a Computer Studies department allowing the school internet system to be taken over by the underground newspaper;
  • the Technical department in one school worked with a survival expert to explore shelter and fire building in the local woods and the army setting up an outdoor assault course;
  • critically analysing war art and photography from different periods and discussing the emotions the art provoked;
  • role play exercises, with groups of pupils becoming aid workers/ refugees/ press corps/ army personnel/ besieged – within each role pupils participated in a variety of activities designed to enhance their understanding of the reality of life for people caught up in a state of emergency; and
  • talks and workshops with a range of external agencies and partners, including the Red Cross, Scottish Refugee Council, the Army, a human rights lawyer.

Planning and development

Teachers, or Head Teachers, were involved extensively in planning how the project would look and work in their particular school and within their subject area; developing activities and resources to be used during the intensive week; and finally, delivering the project.  The input in terms of planning time for teachers was quite extensive, representing between 11-20 hours for most teachers, although less for others. In a number of schools, teachers from all subject areas involved met together to do the planning along with senior management; in one school, the Head Teacher was the main person involved in planning activities with the teaching artist and with Visible Fictions – this resulted in subject teachers at the school feeling detached from the planning process. Teachers were guided throughout this process by a teaching artist, assigned to each of the seven schools – their role was to support teachers to think of creative, innovative and active activities for pupils to take part in which covered and cut across each area of the curriculum.

Pupils were not involved at all in planning, and to a very minimal extent in project delivery – this was crucial to the success of the project, to build suspense and excitement amongst pupils and keep them guessing about what every day would bring.

As a result of how the project was planned, there was significant variation between schools in terms of how ‘‘State of Emergency’ was implemented within their school – some kept time-tabled subjects, but ensured each addressed or related to war and conflict-related themes; other schools came completely off-timetable for the whole week and had a very active, fluid week of activities related to the project’s themes. Schools were encouraged to communicate with each other throughout the planning process, via Glow, to share ideas and resources for different subject areas.

How was Glow used?

‘State of Emergency’ used Glow in the following ways:

  • to host and show the webisode dramas;
  • teaching artists and school teachers posted ideas for class activities and resources they had developed on the project Glow group to share with other schools;
  • some use of the discussion forum by schools to share experience and update other schools and Visible Fictions on progress in terms of project planning;
  • evaluation surveys conducted using Glow; and
  • a Glow Meet between the seven schools on the final day of the intensive week when pupils from each school shared their learning and experiences.

I used Glow to look at different schools and what their plans were for State of Emergency and how they had responded to it.  As staff in HC created their own lessons and put them on Glow I was able to work with some of the ideas to help create my lessons.  Some issues were resolved by software issues in the authority and we now have a template for what is required in a glow computer so that all areas can be used.  Getting into the site on a regular basis made me feel more comfortable with it, by finding a few hints and shortcuts it made me use it more’.

Teacher, Holy Cross

Impacts

An independent evaluation was carried out by Blake Stevenson. Their research shows that the project had the following impacts:

New skills, knowledge and approaches for teachers

‘I was perhaps the most negative of all the members of the English department about the State of Emergency project; however, the pupils themselves have completely changed my mind. Their conduct and attitude over the course of the week has been phenomenal and the work they have produced is outstanding. They have truly blown me away!’

Teacher, Clyde Valley High

The majority of teachers involved in the evaluation found ‘State of Emergency’ to be a ‘very useful’ teaching resource; only one teacher said that they had not found the approach to be useful. The majority of teachers also felt that ‘State of Emergency’ had had quite an impact in terms of improving pupils’ engagement with classroom activities; some felt the impact was significant.

For all teachers, using the dramas portrayed in the webisodes as a basis to drive curriculum activity for a week was a completely new approach to learning and teaching activity. Although one teacher felt things could have been improved by some live interaction with the actors playing each of the characters. Teachers felt the webisodes were of very high quality and that they offered a unique focus for the week, exploring a range of interesting and inter-disciplinary issues which allowed teachers to plan and link related activity across all subjects of the curriculum resulting, in some cases, in a truly inter-disciplinary learning experience (to varying extents in each school).

Other approaches such as taking a whole year group off-timetable to such an extent represented new approaches to teaching for some schools; others said they had come off time-table before for whole year group activities, but that this had not been on as ambitious a scale as with ‘State of Emergency’. One teacher commented that having the whole year group working so closely together for a full week helped pupils learn a lot about each other, including each other’s strengths and weaknesses and how best to work together.  While many schools had used some form of active learning/task-based approach to teaching in the past, this had not previously been done to the extent managed during ‘State of Emergency’ week.

A few teachers said the project represented a new approach to working in partnership with arts organisations, artists and other external bodies, which felt more collaborative and creative. Schools felt having a dedicated teaching artist to support all their project planning and delivery gave them confidence to realise their ideas and be more creative – there was a sense that the teaching artists were able to inspire teachers and also to encourage them to be more ambitious in their plans. One teacher commented that the project had made teachers in the school realise how innovative they could be and that the teaching artists had helped generate ideas and let the teachers take them forwards.

All teachers felt ‘State of Emergency’ absolutely embodied a CfE approach and had therefore made a contribution towards their school’s approach to CfE. Some teachers felt that the project had demonstrated the extent to which inter-disciplinary working is possible within schools and would make them think about further inter-disciplinary opportunities in future.

New skills and knowledge acquisition for pupils

Many of the pupils talked about other lessons and activities. They also commented on their relevance to the theme. Some realised that in a real SoE things would be very different.  The science water purification was treated with far more seriousness as the students could see the relevance, as was the creation of a protest song and the repeating of the scenes for videoing’.

Teacher, Cumnock Academy

All teachers consulted felt ‘State of Emergency’ had had a positive impact on pupils’ learning experiences, and had opened them up to new types of learning experiences. Teachers also said that the project had demonstrated to pupils how fun and interesting learning can be.

A number of schools noted a small increase in attendance, improvements in behaviour and reductions in punitive exercises carried out during the intensive week period because, as one teacher put it, “pupils were busy and engaged with new stimuli to motivate and enthuse them”.

The project promoted the following key learning:

  • highly inter-disciplinary learning linked by the themes of war and conflict;
  • debating and discussing issues related to war and conflict;
  • knowledge about the role of different organisations and professions in conflict situations.

Pupils’ participation in ‘‘State of Emergency’ ’ supported them to develop the following new skills and knowledge, much of which would be helpful to them in the future, particularly in terms of helping them think about career paths they might follow:

  • decision-making and problem-solving skills because a number of tasks require them to make quick decisions in response to mock conflict situations;
  • respect for other people, no matter where they come from;
  • how lawyers are involved in promoting and protecting human rights;
  • “there’s more to the army than just fighting” – discipline and working as a team; and
  • prioritisation skills.

Pupils felt the Co-Create project had helped them think about a number of things very differently and also about things they had not thought about before, such as:

  • how comfortable their life is and how this contrasts with others who face more hardship;
  • how some people struggle to meet their basic needs when they have luxuries like X box game consoles;
  • what their personal priorities are in life; and
  • whether there is ever a legitimate case for war.

The project also helped pupils develop their presentation skills and confidence in presenting, as during the week they had to make presentations to small groups, to the rest of the school, and to the other participating schools via Glow Meet. Teachers also felt the project had been successful at promoting leadership skills amongst pupils due to the many opportunities for different pupils to lead different groups and activities and be supportive of others.

Pupils described the week as mentally and physically challenging. They would all like to participate in something like this again, primarily because of the physical and active learning the project promoted.

The project enabled pupils to learn in a very active, task-based and inter-disciplinary way which the majority engaged very well with. It was also highly effective in promoting independent thought and debate around significant issues related to war and conflict.

The project supported a greater appreciation for how curricular subjects interact and crossover and the relevance of each. It contributed significantly to all of the capacity areas:

  • Successful Learners – as a result of increased engagement and motivation for learning due to the active and task-based nature of project activities;
  • Confident Individuals and Effective Contributors: debate and discussion, as well as presentation were activities and skills promoted throughout the week, helping pupils to be more confident, effective contributors; and
  • Responsible Citizens – the issues of war and conflict gave pupils an understanding and appreciation for how life is elsewhere in the world, supporting them to be more responsible citizens.

New skills and knowledge for Visible Fictions

As keen proponents of arts based active and rich task-based learning, Visible Fictions used the Co-Create opportunity to test out their aspiration to use the arts as a way to promote and create a genuinely inter-disciplinary, exciting approach to learning, designed to actively engage all pupils, even those schools which sometimes struggle to engage. The successful completion of the Co-Create project gave them the opportunity to pilot this approach and has given them confidence to pursue similar ideas of such an ambitious scale within schools in future. The success of this project will allow them to persuade other schools to participate in similar activities.

Other outcomes for Visible Fictions include:

  • greater understanding of the potential of Glow and increased enthusiasm for use, as well as better awareness of its limitations and school attitudes towards Glow;
  • better understanding of the complexity of timetabling issues and the planning and thinking required by schools to enact a project such as ‘State of Emergency’ ;
  • recognising that schools have to drive and have ownership of initiatives such as ‘State of Emergency’ to ensure success;
  • greater appreciation of needs of school to risk assess and to pin down and plan out where each pupil is at all times when doing something so different to usual; and
  • planning, preparation and a good lead in time are crucial.

Challenges and Learning

Visible Fictions experienced the following main challenges in delivering ‘State of Emergency’:

  • the IT support and capability (in terms of broadband) available to schools at Local Authority level affected the effective functionality of Glow;
  • negativity and lack of enthusiasm by teachers to use Glow; as a result most of the shared ideas and resources posted on Glow were put up by teaching artists, rather than by the teachers as intended
  • due to delays in production, the webisodes were only made available to schools a week before they were shown (although scripts were provided earlier than this)– this made some teachers anxious as they would have preferred longer to familiarise themselves with the material and plan their resources and classes accordingly;
  • struggling to convince all schools to come off timetable for the whole week and buy completely into the ethos of the project; and
  • constant negotiation with schools to allow time and space for teacher steering groups to come together. When teachers were allowed the time to collaborate effectively, planning progressed quickly, however outside these meetings, some teachers struggled to find the time to dedicate to the project. This was resolved by arranging in-service days at the schools throughout the project and getting the teaching artist to liaise with their school to ensure agreed tasks were completed.

Key learning

Learning from the above, future delivery of the same or a similar project would include:

  • being more realistic about school ability and capacity to use Glow, allowing more time at the beginning to support teachers to be confident users of Glow;
  • convincing schools of the benefits of having a teachers’ steering group to co-ordinate project planning and activity, supported by in-service support days; and
  • enabling schools to see the webisodes further in advance

Other

Generally teachers, teaching artists and Visible Fictions were in agreement that the partnership model adopted by the project was effective. Having a teaching artist in each school meant each school had tailored support and a key person to contact; it also meant schools could adapt the ‘State of Emergency’ approach to best meet the need of the school and pupils and build on the strengths and resources locally.

Funding

Co-Create was funded through a partnership between Learning and Teaching Scotland and Creative Scotland’s National Lottery Fund. 

For more information contact:

Paul Gorman, Head of Education and Participation paul@visiblefictions.co.uk

Or visit:

State of Emergency Glow Group

Visible Fictions Website

Taigh Chearsabhagh Museum and Arts Centre, Walking Within Langass Woods (a Co-Create demonstration project)

ABOUT

This interdisciplinary project aimed to creatively interpret the ecology and heritage of Langass Woods on North Uist, combining outdoor learning and the arts with social subjects, sciences, languages and new technologies. Taigh Chearsabhagh Museum and Arts Centre worked collaboratively with S2 pupils and staff from Sgoil Lionacleit (Benbecula), Carinish and Lochmaddy Primary Schools, Urras nan Craobh Uibhist a Tuath (North Uist Woodland Trust), and Scottish Natural Heritage.

S2 pupils worked with artist and publisher Alec Finlay, poet Colin Wills and other partners to create a letterbox walk for the woodland and an accompanying digital guide on handheld mobile devices. Through the project, children and young people were encouraged to make a valuable contribution to the care and future of their own natural environment. Learning outputs from the project have been shared nationally through the project Glow Group.

Click here to watch 5 minute video

The project involved:
• Taigh Chearsabhagh Museum and Arts Centre
• P1-7 pupils from Carinish Primary school
• S2 pupils from Lionacleit Secondary school

Partners:
• Scottish Natural Heritage
• North Uist Woodland Trust
• Wild Knowledge (outdoor education specialists)
• Hebridean Graphics
• Freelance artists
• Comhairle nan Eilean Siar local authority

PURPOSE

The project aimed to creatively interpret the ecology and heritage of Langass Woods on North Uist, combining outdoor learning and the arts with social subjects, sciences, languages and new technologies, creating both a physical and virtual guide to the woodland.

CURRICULUM AREAS

• Expressive Arts
• Languages
• Sciences
• Social Studies
• Technologies

LEVELS AND STAGES

P1 – S2

TYPES OF LEARNING

The project was inter-disciplinary – extending to Languages, Science, Numeracy, English, Art, Music and ICT. Creative, active and group approaches to learning were important as was outdoor learning.

PROJECT ACTIVITY

S2 pupils from Sgoil Lionacleit, and P1-7 pupils from Carinish primary school, worked with artist and publisher Alec Finlay, musician Rhodri Davis, poet and naturalist Colin Will, and poet Ken Cockburn to create a ‘Letterbox trail’ and a ‘word map’ for the woodland, with an accompanying digital guide for handheld mobile devices.
Workshops, activities and field trips to the woodland, led by the artists, and/or Taigh Chearsabhagh staff, teachers, and staff from Scottish Natural Heritage/Hebridean Graphics/Wild Knowledge, included:

• ecology walk with Scottish Natural Heritage;
• nature ramble, tree planting, creative mapping, sculpture work, and creative writing, including Haiku and Mesostic poems;
• development of letter box trail and walkway guide;
• composing music;
• development of a digital guide to Langass Woods using digital handheld devices with GPS, and creating a website;
• making signage for the woodland trail;
• logo design workshops with Hebridean Graphics.

Partnership working was a key element of this project. North Uist Woodland Trust and Scottish Natural Heritage (South Uist) spent time with pupils talking about the history and ecology of the woodland and helping with the pupils’ research, identification and interpretation of local species of plants, trees and birds. This work was used to inform interpretation boards made by the pupils, and to provide content for the digital guide. Graphic designer Lorraine Burke ran a workshop on logo design, and the resulting designs by S2 pupils were uploaded to the project Glow Group.
Outdoor education specialists, Wild Knowledge, developed a digital guide to accompany the woodland trail which is populated by pupils’ photographs, poems, sound recordings and research, giving visitors an even richer experience of this community owned woodland.

How was Glow used?

Glow was used to document the project and to create a resource for other schools/pupils wishing to visit the woodland or learn more about its ecology. The content was created by pupils in collaboration with the project partners. The primary school Headteacher and staff at Taigh Chearsabhagh felt that Glow had helped to bring the project to life, allowing pupils to be actively involved in contributing to the project by sharing materials and learning online.

IMPACTS

An independent evaluation was carried out by Blake Stevenson. Their research shows that the project had the following impacts:

New skills, knowledge and approaches for teachers

The project involved extensive work in an outdoor environment, which staff at Taigh Chearsabhagh felt was a new learning environment for the pupils involved. There was also a real emphasis on using digital technology, particularly to create a ‘digital trail’ of Langass Wood using handheld digital devices which used GPS to map the location of items that young people wanted to include in the trail.

The Headteacher from the primary school suggested that the involvement of the artists had definitely resulted in a more creative teaching experience, enriching the learning experience of pupils. The project had:

• helped them thinking about delivering teaching in a more creative way;
• encouraged them to do more/think differently;
• encouraged them to plan more collaborative work in future (the primary school are looking into working with another primary school on a new project).
The principle teacher of Art and Design at the secondary school enthused about having worked in collaboration with the English department on illustrated Haiku.

New skills, knowledge and experiences for pupils
Following the project, S2 pupils met after school to continue working on their contribution to the digital guides. Carinish primary pupils loved using the mobile devices, and particularly enjoyed writing mesostic poems with Alec Finlay.
The project promoted the following key learning:
• knowledge of nature and the natural environment;
• an appreciation of the local environment;
• use of digital technology and Glow;
• creating innovative art work;
• skills in and knowledge of poetry, music, art and design;
• independence ad increased confidence
• experience of working with arts professionals

The project supported pupils to achieve progress in the following ways:

• Successful Learners – during the work of the project pupils were enthusiastic and motivated learners and became open to new thinking and ideas. Pupils were supported to improve their literacy, communication and numeracy, thinking creatively and independently, linking and applying different kinds of learning in new situations, learning independently and as a group and use technology for learning.

• Responsible Citizens – as a result of the project pupils were supported to become more respectful of others and to participate responsibly in cultural life. Pupils were supported to develop greater understanding and knowledge of the world and Scotland’s place in it, evaluate environmental, scientific and technological issues, and develop informed and ethical views of complex issues.

• Confident Individuals – the project increased pupils’ self-respect and helped them to have more secure values and beliefs and a sense of physical, mental and emotional well-being. Pupils became better able to relate to others and manage themselves, pursue a healthy and active lifestyle, be self-aware and develop and communicate their own beliefs and view of the world.

• Effective Contributors – the project supported pupils to work in partnership and in teams, to take the initiative and lead, communicate in different ways and in different settings, apply critical thinking in new context, solve problems, and create and develop.

New skills and knowledge for Taigh Chearsabhagh

The project gave Taigh Chearsabhagh more experience of working with pupils and teachers in schools, particularly working in a secondary school. They were able to learn more about working with young people, what to offer them and how. They also developed their understanding of CfE. This has helped them to develop their practice in this area, and encourage them to think about doing this more in future.

Taigh Chearsabhagh has developed a new relationship with the secondary school they worked with. The Project has has also strengthened links between Taigh Chearsabhagh/the schools and the North Uist Woodlands Trust, and Scottish Natural Heritage.

CHALLENGES AND LEARNING

Taigh Chearsabhagh commented that the initial challenge was combining the use of digital technology with art and education to engage with local Woodland, as this was the first time they had undertaken a project combining these elements. The arts organisation staff were satisfied that they had managed to overcome this challenge.

There were some technical issues that were frustrating at times, particularly with the use of Glow, however these were overcome with support from LTS.

Another challenge was that the secondary school lost 11 members of staff over the summer holidays, before the project got started properly the following term. This meant staff at the school were required to fill in for teachers who had left, and they had very limited time to work on the project. It also made communication with the secondary school difficult, as staff were often unavailable for consultation.

The project would have been better if there had been more time for planning and prep work on behalf of the teachers, but also in conjunction with Taigh Chearsabhagh. On top of this, teachers perhaps did not realise the time/planning that would be involved in the project.

It would also have been beneficial to allow more time for the project in the curriculum, rather than fitting it in around time-tabled lessons ad hoc. This issue is linked to the limited planning that happened – more planning may have enabled this to happen. Teachers would have liked to have had more time for follow-up activities in class. It was also felt that the project may have been easier if it had not occurred when the secondary school was in the process of establishing CfE.

Schools were not using Glow much in the classroom, so Taigh Chearsabhagh staff did most of the work in designing/developing the Glow group.

Key successes of the project were:

• new/enhanced partnerships between the arts organisation and schools;
• use of digital technology to engage pupils in the arts and local environment;
• the positive impact of the artists involved in the project;
• the encouragement of creative teaching methods;
• the creation of a lasting resource that can be used again; and
• increased use and enthusiasm for Glow.

Although they had not used it much in the project, the primary Head teacher could see the benefits of Glow as a result of the project and would be much more inclined to use it in future.

Pupils from the primary school said they had enjoyed using Glow because they were able to find out about lots of different things, chat to other people, the materials were really good, they thought it was a fun way of learning and pretty easy to use.

FUNDING

Co-Create was funded through a partnership between Learning and Teaching Scotland and Creative Scotland’s National Lottery Fund.

For more information visit:
Project Glow Group
Taigh Chearsabhagh Website

Imaginate, Evaluating and Appreciating the Performing Arts (a Co-Create demonstration project)

ABOUT

Imaginate worked in consultation with teachers and pupils from Whalsay Primary, Shetland and Busby Primary, East Renfrewshire, to develop and pilot an interactive online teaching tool, to support pupils and teachers in assessing and evaluating live performance. The two schools acted as an advisory panel to ensure the final resource met the needs of schools and was fun and enjoyable to use. They helped develop the resource through completing online challenges and surveys via Glow to choose the design and colour of the resource, the look of key characters and the sound effects for the resource.

Schools also attended live theatre performances and did follow-up workshops with Imaginate, to discuss their views on the performances and explore what they had liked/disliked about each element of the performance including set, costume, lighting, music, performance, props and story. The two schools held a Glow Meet to share their views on one of the live performances. Imaginate used these workshops to inform the development of the final resource which was piloted with pupils from one school and amended based on their feedback.

Teachers from both schools worked closely with Imaginate and were involved at all stages: project planning, developing activities and resources, delivering the project, using Glow and facilitating pupils to use Glow. This allowed the project activities to be developed flexibly around the needs of the schools, taking into account limitations created by timetabling etc.

The interactive resource was created in partnership with Screenmedia, digital communications studio. It is now available via the project Glow group to enable schools across Scotland to develop their art criticism skills and to share their experiences and evaluations of live performances.

The new resource aims to support teachers in meeting Curriculum for Excellence Expressive Arts Experiences and Outcomes across all levels, and encourages pupils to develop critical thinking skills and become more able to express their own thoughts, feelings and opinions with confidence whilst valuing those of others.

Click here to watch 5 minute video

The project involved:
• 2 classes from 2 Scottish primary schools
• 60 P4-P6 pupils
• 2 class teachers

Partners:
• Screenmedia digital communications studio
• Shetland and East Renfrewshire local authorities

PURPOSE

The project aimed to develop and create a dynamic, accessible and engaging online resource to support schools in evaluating and appreciating live performance.

CURRICULUM AREAS

• Expressive Arts
• English Language
• Technologies
• Literacy

LEVELS AND STAGES

P4 – P6

TYPES OF LEARNING

The project firmly promoted group work – pupils had to work together on each of the tasks set by Imaginate in order to drive the development of the resource forward. They also had to work in groups to discuss the performances they had seen. The project also promoted the following types of learning:

• focused opportunities to become active audience members and to listen to, learn from and respond to the views and opinions of others on the arts;
• using the expressive and performing arts as a stimulus for other learning, including writing, drawing and developing thinking and criticial analysis skills.
• greater independence in formulating own thoughts – not just agreeing with peers or the majority view;
• active pupil-led debate and discussion;
• working with external arts professionals;
• active learning experiences through seeing shows and building class time around these shows;
• interdisciplinary learning – using live theatre as stimulus for English and Art class activities so that the performance becomes a linking theme across curriculum subject areas; and
• communicating with Imaginate and with other schools.
• using Glow and other online resources to support classroom activity;

How was Glow used?
• A Glow Meet was facilitated between the two schools to discuss their views of a performance they had both seen;
• Imaginate set challenges on Glow for classes to do to inform the development and look of the resource eg., choosing colours, themes, sounds, the look of the main character, Stevie;
• Glow surveys used for classes to vote on aspects of the site and to undertake evaluation activities; and
• Glow provides the platform for the interactive theatre performance evaluation tool to be made accessible for use by schools across Scotland.

IMPACTS

An independent evaluation was carried out by Blake Stevenson. Their research shows that the project had the following impacts:

New skills, knowledge and approaches for teachers

The teacher most heavily involved in the project, said that the project had developed her own confidence and skills in discussing the performing arts with her pupils, furnishing them with appropriate terms within which to discuss performances. The project contributed to the following learning outcomes:

• how to use a tailored resource to support classroom activity that allows pupils to explore CfE capacities and outcomes around understanding and critiquing the expressive arts;
• increased motivation and confidence in engaging pupils with live performing arts experiences;
• confidence and understanding in use of Glow to support teaching and to involve pupils, inside and outside the classroom;
• increased confidence and skills in supporting children to make personal, reasoned and creative responses to what they see and feel;
• new tools and ideas for reflecting, evaluating and appreciating performing arts and how they can be used as a stimulus for other subject areas;
• some creative approaches to warm up activities for engaging pupils;
• CPD opportunities in terms of using Glow.

New skills and knowledge acquisition for pupils
The project promoted the following key learning:
• better developed critical analysis skills and increased confidence in discussing their opinions in a structured way;
• greater ability to make informed judgements and constructive comments about different aspects of live theatre including plot, set, props, costumes, lighting etc;
• understanding of terms and processes associated with live performances;
• supporting pupils to better articulate why they like/dislike something;
• listening and speaking skills – learning to respect and respond to the views and opinions of others;
• how to use the various functions of Glow including completing surveys and sharing discussion of live theatre with other schools;
• skills in working constructively with others.

The project supported pupils to achieve progress in the following ways:

successful learners – pupils were motivated and enthused by using Glow for learning, working with arts professionals and attending live performances;

confident individuals and effective contributors – most significant development was made around these capacity areas. Pupils developed their ability to apply critical thinking to expressive arts and to discuss their own views and to listen to and respect the opinions of others; and

responsible citizens – pupils used Glow Meet to find out about how another primary school in Scotland operates, building their understanding of what life is like for other pupils in different parts of Scotland.

New skills and knowledge for Imaginate

The Project Coordinator felt the project had resulted in increased knowledge and understanding for them in the following areas:

Understanding of schools and CfE

• greater understanding of the need to really simplify and explain processes to make them usable within schools – keeping processes simple, not ideas;
• understanding of the kind of support and resources teachers require to deliver successful classes;
• recognising it is most effective to build the skills and capacity of teachers and trust them to take activities forward, accepting that sometimes other school commitments will get in the way and that flexibility is required at all times when working with schools;
• understanding the success of such a project relies heavily on the individuals involved – need buy in and commitment from class teacher to make it work;
• being prepared to adapt plans at short notice to accommodate school needs;
• more geared up to understand the curriculum and what schools have to achieve and evidence they are achieving; and
• greater confidence about approach to learning and planning workshops within schools.

Use and understanding of Glow

• the experience of Glow in action in schools;
• understanding and appreciation of the issues schools face in using Glow and how this may impact on delivery of arts projects;
• understanding that schools need a clear reason to use Glow and that many schools require support in using it – Co-Create offered an incentive and support;
• the potential uses of Glow for arts organisations.

CHALLENGES AND LEARNING

Delays in accessing Glow accounts for participants delayed the consultation design period for the resource. The inconsistent use and access to Glow in schools across Scotland would impact on the delivery of future projects – the arts organization would need to build in time to allow for accounts to be provisioned and for teachers to be trained in using Glow for example.

Most of the pupils and teachers involved had not previously used Glow and the project resulted in increased enthusiasm and uptake of Glow. One of the things pupils most enjoyed about the Co-Create project was using Glow and they hope to be able to do so more in future. The class teacher is now using Glow as part of her teaching practice and is enthused and convinced of the potential applications of Glow within the classroom. As a result of the training this teacher received through Co-Create, she is now acting as the school’s Glow Champion to support the implementation and use of Glow throughout the school.

All participants, pupils included, felt the Co-Create project had been successful in helping pupils to better engage with and critique live theatre performances and to express their thoughts and feelings about the arts in greater detail and with increased confidence.

FUNDING

Co-Create was funded through a partnership between Learning and Teaching Scotland and Creative Scotland’s National Lottery Fund.

For more information contact:
Alice McGrath, Imaginate, alice@imaginate.org.uk

Or visit:
Imaginate Glow Group
Imaginate Website

Horsecross Arts, Hooks + Bites (a Co-Create demonstration project)

ABOUT

The ‘Hooks + Bites’ project involved developing a digital art bank for Glow, working with nursery, primary and secondary pupils. The ‘hooks’ were topics, in this case focusing on ‘transition’ and what it means at critical life stages as children move from nursery to primary, primary to secondary, secondary onwards. The ‘bites’ were the digital sound and image files created by the children. A series of workshops run by a team of artists and musicians, Plan B Collective, were held between May and June 2010 to develop the bites, which included sound recording, animation and videos.

A project celebration took place in June 2010 at Perth Concert Hall, where project partners, schools and members of the local community were invited along to view the Hooks + Bites exhibits, including a showing of all pupil work on the Threshold Wall – a bank of 22 monitors in the Concert Hall’s main front of house space.
The project was focused on producing an end result for Glow, rather than using Glow throughout the process, however Glow was also used as a means for posting project updates and materials, and to upload project work to show the project in progress. The resulting Glow Group provides a model which teachers across Scotland can use for inspiration and practical advice on how to make digital animation and sound artwork.

Click here to watch 5 minute video

The project involved:

  • Horsecross Arts
  • 1 combined model campus (nursery, primary and secondary) in Perth and Kinross
  • 110 pupils aged 4-5; 10-12 and 15-17
  • 6 teachers

Partners:

  • Plan B Collective
  • Creative Links Officer, Perth and Kinross
  • Perth and Kinross Council

PURPOSE

The project aimed to:

  • create a digital art bank for Glow, providing a model which teachers across Scotland could use for inspiration and practical advice on how to make digital animation and sound art work;
  • explore how creativity can support the transition stages, delivering Experiences and Outcomes across Music, Art, ICT and Health and Wellbeing.

CURRICULUM AREAS

  • Expressive Arts
  • Technologies
  • Health and Wellbeing

LEVELS AND STAGES

Early Years – P1; P7-S1; S5-S6

TYPES OF LEARNING

The project encouraged lots of group work and active learning, listening skills, digital technology skills. It promoted inter-disciplinary learning and space to be creative.

IMPACTS

An independent evaluation was carried out by Blake Stevenson. Their research shows that the project had the following impacts:

New skills, knowledge and approaches for teachers

  • The project provided an experiential learning CPD opportunity for teachers, supporting them in developing new thinking on using cross-form art as a tool to explore different themes with pupils;
  • Teachers grew in confidence to use creative methods in teaching and gained a greater understanding of creating digital art;
  • Teachers realised the possibilities of using new technology and using Glow, and recognised their power to inspire pupils;
  • The project reinforced the benefits for pupils of learning outside the classroom and the importance of breadth and diversity in learning and teaching;
  • The mix of teachers working in partnership with arts professionals was a productive learning experience for all.

New skills and knowledge acquisition for pupils

The project promoted the following key learning:

  • creating high quality digital art works;
  • gaining skills and experience in sound recording and digital animation;
  • increased experience and awareness of Glow;
  • exploring the concept of transition, and expressing emotions about the changes associated with this;
  • presenting their work to others at a public launch event in an arts venue.

The project supported pupils to achieve progress in the following ways:

Successful Learners – during the work of the project pupils were enthusiastic learners, became open to new thinking and ideas and were determined to reach high standards of achievement. Pupils became better at communicating, thinking creatively and independently, learning independently and as a group and using technology for learning.

Responsible Citizens – as a result of the project pupils became better able to make informed choices and decisions, and develop informed and ethical views of complex issues.

Confident Individuals – the project increased pupils’ self-respect, and their sense of emotional and mental well-being, helped them to have more secure values and beliefs and increased their ambition. Pupils became better able to relate to others and manage themselves, and achieve success in different areas of activity.

Effective Contributors – the project supported pupils to work in partnership and in teams, take the initiative and lead, communicate in different ways and in different settings, apply critical thinking in new contexts, create and develop and solve problems.

New skills and knowledge for Horsecross Arts and Plan B Collective

For Horsecross Arts the project was the first time they had extensively used new media art with school pupils. They felt they had learned a lot from the process and would feel more confident doing so in future.

Through the project, Plan B learned that:

  • working with teachers to plan the project was extremely beneficial;
  • children were much more creative when they were facilitated rather than told/taught (e.g. when they had more control over their choices and actions);
  • young people needed lots to do; any gaps and they lose focus quickly;

For both organizations this was the first time they had used Glow; now they are familiar with it they will continue to use it in future when appropriate. A number of relationships were formed, and existing relationships were strengthened by the project.

CHALLENGES

Although some participating teachers had experience of Glow, the majority involved were not familiar with Glow before the project started and did not yet have Glow accounts; the use of Glow was not consistent across the participating schools. Plan B therefore spent more time developing the Glow group than they had expected to, and also had difficulty in using Glow Meets to communicate with project partners.

KEY LEARNING

Teachers had enjoyed the experience of using Glow during the project, despite some early apprehension. Responses to a survey conducted with teachers by Horsecross Arts suggested that staff felt Glow would be useful for sharing information and ideas within the school, and possibly between other schools in Perth and Kinross. They also showed some interest in linking with wider groups and organisations using Glow.

Horsecross and Plan B found that working with groups at this level of involvement has had a lasting impact on teachers’ and pupils’ understanding and interest in digital art.

The project has raised the profile of Glow in the schools and local authority.

The project also brought together partnership between Education Services and creative industries, opening doors for staff to work with arts organisations in future.

FUNDING

Co-Create was funded through a partnership between Learning and Teaching Scotland and Creative Scotland’s National Lottery Fund. 

For more information contact:

Jenn Minchin, Horsecross Arts, JMinchin@horsecross.co.uk

Hooks + Bites Glow Group

Horsecross Arts Website


TAG, Don’t Start Me! (a Co-Create demonstration project)

ABOUT

TAG worked in partnership with Strathclyde Police to deliver a multi-artform interactive project in 19 different Glasgow primary schools. The project explored the origins of violent and criminal behaviour and was aimed at P3 and P4 pupils. The children saw a live professional theatre production, took part in drama workshops and took a ‘behind the scenes’ look at how a play is made by taking part in live web conferencing, direct from their classrooms into the Citizens Theatre.

In the play, Don’t Start Me!, a 9 year old boy, Craig gets involved with his older cousin Johnny’s gang, resulting in serious consequences for Craig and his classmates. Prior to seeing the play in their schools, pupils and teachers became familiar with the play and its characters through the project Glow group, which contains a body of teaching resources for pre and post performance activities complete with CfE Experiences and Outcomes for teachers.

Pupils were invited to find out about Craig, his mum Sandra, his sister Jamie Lee and cousin Johnny by reading character cards for each of them. They created their own character card and comic strips depicting a scenario from Craig’s story and shared them via Glow.

Through Glow Meet, children were able to watch a rehearsal and meet the actors and director of the play, and they also met PC Geoff Smith, an officer from Strathclyde Police, to talk about issues raised by the play.

Click here to watch 5 minute video

THE PROJECT INVOLVED

TAG, Citizens Theatre

19 primary schools in the Southside and East End of Glasgow

2 classes in each school – P3 and P4

1004 pupils

44 teachers

PARTNERS

Strathclyde Police

Glasgow local authority

PURPOSE

The project aimed to:

  • explore the origins of violent and criminal behaviour;
  • educate young children in the choices open to them if they find themselves in difficult social situations;
  • break down barriers between the local community and the police;
  • develop pupils’ and teachers’ awareness of Glow and ability to use Glow

CURRICULUM AREAS

Expressive Arts

Health and Wellbeing

Social Studies

Technologies

Religious and Moral Education

LEVELS AND STAGES

P3 and P4

TYPES OF LEARNING

The project involved pupils in group work, active learning, interdisciplinary working and learning outside the classroom

PROJECT ACTIVITY

There were many strands to the project, including:

  • each school saw a live theatre production of a new play, ‘Don’t Start Me!’, which explored the origins of violent and criminal behaviour;
  • each class participated in a professionally led post-show drama workshop;
  • online resources (via Glow group) available for teachers to access (pre and post show);
  • a number of Glow Meets taking place during the project – including a ‘behind the scenes’ glimpse of the rehearsal process, interview with the director and actors, and with a policeman from Strathclyde Police;
  • video clips for the pupils and teachers to access and use during lessons
  • four CPD training sessions to prepare the teachers for using Glow
  • a film maker worked with four ‘Key Schools’ to film feedback and pieces of drama that the children prepared in response to seeing the play;
  • online discussions and sharing of information between the teachers involved;
  • TAG worked with the Young Women’s Project in Bridgeton, Glasgow. 6 sessions took place whereby TAG tutors worked with the young women and a film-maker to create video clips for the Glow group.

HOW WAS GLOW USED?

Glow was an integral part of every stage of the project:

  • Glow Meets held with the actors/director in the play and a Police Officer;
  • TAG posted teaching resources, tasks and video clips of the play for teachers to access and use with their classes;
  • Pupils and teachers documented the progress of the project using the Glow group picture gallery and discussion board

IMPACTS

An independent evaluation was carried out by Blake Stevenson. Their research shows that the project had the following impacts:

New skills, knowledge and approaches for teachers

  • using drama more effectively in the classroom
    • increased confidence in using creative methods in teaching, particularly for challenging subject areas.
    • training in and experience of Glow
    • recognising the value of working with arts specialists.

New skills and knowledge acquisition for pupils

The project promoted the following key learning:

  • awareness of choices and consequences, and the problem of peer pressure;
  • an understanding of the risks of joining a gang, and the origins of violent and criminal behaviour; and
  • awareness of the role of the police
  • knowledge and experience of Glow and Glow Meet

The project supported pupils to achieve progress in the following ways:

  • Successful Learners – during the work of the project pupils were enthusiastic learners, and became open to new thinking and ideas about gangs, peer pressure and decision making. Pupils became better at communicating, thinking independently and making reasoned evaluations.
  • Responsible Citizens – as a result of the project pupils learned to respect others, make informed choices and decisions, evaluate environmental issues and developed informed and ethical views of complex issues.
  • Confident individuals – the project increased pupils’ self-respect, and their sense of emotional and mental well-being and helped them to have more secure values and beliefs. Pupils became better able to relate to others and manage themselves, be self-aware, develop and communicate their own beliefs and view of the world and assess risk and make informed decisions.
  • Effective contributors – the project supported pupils to develop resilience and self-reliance, and increased their ability to work in partnership and in teams, communicate in different ways and in different settings, apply critical thinking in new contexts, create and develop and solve problems.

New skills and knowledge for TAG

  • TAG noted the value of being able to do pre/post visit activities with the pupils, as this prepared them for the performance, increased engagement and meant pupils got more out of the whole experience.
  • Staff  felt the main benefits of the project were that they had been able to deliver live performance in schools and learn about Glow.
  • TAG developed new relationships with Glasgow schools, and strengthened their existing relationship with Strathclyde Police.

Technical and Practical Challenges:

Project timescales slipped slightly due to the adverse weather conditions in Scotland in December 2010. Sessions were rearranged with minimal disruption.

Glow was new to everyone involved in the project which was challenging for teachers who had limited time to learn (and to take on the project as a whole). However, the project provided an exciting incentive for all to learn how to use it and most participants are keen to use Glow again in the future.

Some schools did not have all the equipment to make the most out of Glow Meets (web cam, mic) others experienced technical problems during Glow Meets such as poor sound and image quality.

TAG suggested that more experienced Glow users may have made greater use of Glow (e.g. discussions, forums, evidencing work) and that the Glow group had perhaps not been as interactive as it could have been. In addition, Glasgow pupils had not yet been issued with Glow accounts; they were keen receive logins having experienced Glow through the project.

KEY LEARNING

The project had a large impact on the pupils taking part. They were really engaged by the delivery method, learned about issues relevant to their lives (particularly around gangs, violence and peer pressure), which teachers suggested there was a real need for, and were encouraged to be able to make good decisions.

The project also enabled young people to speak with a local police officer, and learn that the police are there to help them, which may help to improved relations between young people and the police locally.

The project was successful in encouraging some teachers to think more creatively about teaching, and it encouraged some of them to consider how they could use drama more in their teaching practice.

TAG felt that the work done on the Glow group was also a really successful element of the project, as it left a resource that can be used by other teachers and schools in future, and it encouraged some pupils and teachers to use Glow more.

Another positive aspect of the project was that teachers were able to get as much out of it as they wanted, with plenty of additional work suggested by the arts organisation, but with room for teachers to expand on/adapt this where they wished.

Staff in one school suggested that if you want to encourage teachers to start using Glow, it is a good idea to try to engage them with their passion, on a topic they are interested in, for example drama (as this project did). They felt this was the best route to encouraging more teachers to start using Glow.

FUNDING

Co-Create was funded through a partnership between Learning and Teaching Scotland and Creative Scotland’s National Lottery Fund.

For more information contact:

Angela Smith, TAG, angela.smith@citz.co.uk

Don’t Start Me! Glow Group

Citizens Theatre Website

TAG website