Author: Malcolm Wilson

Interesting Ways to Use a Mobile Device in Class

Mobilesinclass33ways33 Interesting Ways to Use a Mobile Phone in the Classroom – a compilation of ideas for using mobile devices shared by a number of teachers and collated by Tom Barrett. These ideas suggest classroom-specific ideas for making use of the wide range of inbuilt tools on any smartphone which many learners will bring to school (whether it’s a timer, audio-recording, taking photographs or video, using a QR code scanner and so much more) all to support learning in the classroom. The ideas have been suggested by teachers and if you have an idea you’d like to share then do get in touch with Tom Barrett as his Interesting Ways series of crowd-sourced collections of ideas to use in the classroom develop when teachers share what works for them.

App task challenges

imageApp Task Challenges – helpful free step-by-step sheets from Craig Badura @mrbedura and others, for downloading and printing out, to guide learners (or teachers) in the use of a number of popular mobile apps, such as Pic Collage, wordcloud creator, camera app, shadow puppet edu and many more. Each sheet guides a user through the steps to make use of an app for a specific task. And there are suggestions about how the app can be used in the curriculum
http://www.thedigitaldogpound.com/app-task-challenges.html

9 Tips for a Successful School BYOD Implementation

9-stepBYOD9 Steps to a successful school BYOD implementation – a blogpost by Sarah Cornelius which provides advice for schools moving to have pupils use their own devices to support their learning in the classroom. This sets out 9 steps which include ensuring that everyone understands what is hoped to be achieved and all the positive benefits which incorporating multiple types of device can bring to learning – but also recognising the challenge this poses, with suggestions as to how these challenges can best be resolved. It explains the need for everyone to have an understanding of device-neutral applications with a focus on the task to be accomplished, and users choosing the app or webtool which best meets the need specific to the user’s device. Also how helpful it is having a cloud-based platform which is common to all users – Scottish schools all have access to the range of tools and resources via Glow, providing every learner and member of staff with that cloud-based platform.

It’s not a technology issue

imageIt’s not a technology issue! A blogpost by Eric Sheninger which encourages educators to reflect on how they view mobile device use in the classroom. How do we as educators now use mobile devices, what example are we setting for our learners? How should we view their use, how do we change the culture of our school to embrace them as tools to support our learners in their engagement with their learning?

“Technology still gets a bad rap in many education circles. Perception and lack of information influence the decision making process. This ends up resulting in the formation of rules and policies that severely restrict or prohibit student use of mobile technology and social media as tools to support and/or enhance learning.”

“The process of effectively integrating devices begins with our ability to model appropriate use while reinforcing student expectations for the role of mobile devices… to ensure that devices afford students the opportunity to support and/or enhance their learning”

Click on the link below to read the full blogpost
http://esheninger.blogspot.co.uk/2015/10/its-not-technology-issue.html

European Schoolnet Guide to BYOD for School Leaders

Bring Your Own Device (BYOD) Guide for School Leaders EUSchoolnetBYIDguide – a new publication by the European Schoolnet’s Interactive Classroom Working Group (ICWG).

“The guide is designed to provide school leaders, local education authorities and other decision makers with information on BYOD trends, options and examples from schools in European countries and in other parts of the world. The guide is intended to be a continuing source of information and further case studies will be added to keep on track with latest developments.”

Apps for those with disabilities

45appsfordisablities45 Mobile apps for those with Disabilities – a blogpost listing and describing apps for mobile devices for those who are blind or visually impaired, deaf or have hearing impairments, ​who use a wheelchair or mobility scooter, are dyslexic, who are autistic and for those who either suffer from or care for those with dementia or Alzheimer’s disease.

Each app is illustrated, the function described, and a direct link to the appropriate app store is provided for each app.

An introduction to BYOT – Bring Your Own Technology – for parents

Bring Your Own Device or Bring Your Own Technology or Use Your Own Device

BYOTforParentsBYOT for Parents – an explanatory video about Bring Your Own Technology by US educator Amy Mayer, aimed at parents/carers, describing different ways in which mobile technology might be used in a classroom situation to support learning and teaching. It gives examples of situations and specific tools and how they could be used in an educational context. The examples are specific to a particular school district in the USA at a particular moment in time, however the principles (feedback, researching, collaborating, communicating, note-taking, creating, demonstrating understanding and more) can generally be applied elsewhere with different tools.

BYODPKCBYOD for Parents pkc – an explanatory video by Perth and Kinross Council explaining the introduction of Bring Your Own Device and what that means for learners in a classroom context.

BYOD in the 21st Century – an short video by Canadian educator Marc-André Lalande presenting some of the advantages and limitations of this concept for education.

 

 

Apps for Good

AppsforgoodApps for Good  – if you are looking for a scheme by which your learners can be creative in developing apps for mobile devices which have a real world application, then Apps for Good would be worth a look. Apps for Good provides a curriculum-mapped programme of activities with supporting resources to help engage pupils in seeing a need for an app which can make a difference, through using resources to create an app to address this need, to developing marketing skills.

The video below by Wick computing teacher Chris Aitken describes Apps for Good and the impact on his teaching and on his learners.

The video below is an interview with pupils from Wick High school explaining about the app they developed as part of Apps for Good.

The video below also provides interviews with teacher Chris Aitken and pupils at Wick High school about their involvement in Apps for Good.