Adventure Author – Conversation

We have looked at how we can use conversation to develop storyline.  The class agreed that this would be a good of way of letting the player know what the game was about and what they would need to do.  This allowed us also to develop vocabularly beyond the basic use of said, looking at how emotions can be portrayed through the words we say.

We also studied the use of conversation in graphic novels.  One of the books we looked at had no speech at all!  This opened up a whole different discussion (or lack of, even!).

How’s this for a conversation?  This is just brilliant.  It sets the scene and leads the way in for the game to develop and for a story to develop.

“Hello I am Isaac and I would like to welcome you to our town,” Issac said quietly.

“What is wrong, you sound sad?” asked Abigail.

“Well, the evil King John has stolen all of our money and happiness, it is terrible!” trembled Issac.

“Is there anything I can do?” asked Abigail

“Well I do not know, em you must go and see the poorest of all they will tell you what to do,” explained Issac.

“Where do they camp?” Abigail asked politely, trying not to upset Issac even more.

“Up in the woods there is a camp, they have to live there as their homes have been taken over by HIM , anyway yes go to the woods and you will find a fairy, she will tell you what to do and if you ask nicely she may go along with you,” explained Issac.

“Would you care to come with me?” Abigail asked.

“I would love to help but I have duties here and I do not think I would be allowed to leave,” Issac told Abigail politely.

“Oh,” Abigail murmured sadly.

“Well I suppose they wouldn’t mind if I was helping the town,” whispered Issac.

“GREAT!” shouted Abigail “let’s go!”

One thought on “Adventure Author – Conversation”

  1. What a well-developed conversation! It definitely made me want to read on, and now I want to play the game, too, to see what can be done for these poor foolk. Good to see mood/emotions being effectively explored, and the use of a variety of dialogue markers to complement this – as you say, ‘said’ gets very boring! Which graphic novel/s did you use as exemplar material?

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