3(a) •Physical•Speed •Power •Flexibility •CRE •LME •Agility •Balance •Coordination •Reaction Time •Motivation •Concentraiton •Mental Rehearsal •Level of Arousal •Confidence •Oxygen Debt •Muscle Fatigue •Maintain breathing •Maintain Power •Maintain Streamline
3(b)•Better LME •Better CRE •More consistent –Stroke count –Breath count –Lap times •Better 200m time •Better distance T15 •Reduced resting pulse •Reduced recovery time •Increased VO2 max •Towards end of swim •Hips not sinkingArms not dragging•Better streamlining •Better breathing pattern •Increased heart strength •Increased lung capacity •Oxygen debt •Muscle fatigue
3(c)•Interval training •Circuit training •Pulse •Full stroke •Kick sets •Pull sets •Recovery time •Training zone •Monitor pulse •Training diary •Frequency •Intensity. Duration•Rest •Specificity •Reversibility •Progressive overload •Press ups •Sit ups •Burpees •Targets •Feedback
3(d)•Within •Outwith •Activity Specific •Replicate demands •Breathing when tired •Streamlined when tired •Interval training •Rest period –Physical –Mental –Monitor pulse –Feedback •Circuit training •Remove technique•Focus muscular endurance •Variety •Motivation •Concentration •Avoid boredom
4(a)•Physical •Speed •Power •Flexibility •CRE •LME •Quick stroke count •Generate power •Better reach arms •Better reach legs•Oxygen Debt •Muscle Fatigue •Maintain breathing •Maintain Power •Maintain Streamline
4(b)•Interval training •Circuit training •Pulse •Full stroke •Kick sets •Pull sets •Recovery time •Training zone •Monitor pulse •Training diary •Frequency •Intensity •Duration•Rest •Specificity •Reversibility •Progressive overload •Press ups •Sit ups •Burpees •Targets •Feedback
4(c)•Skill related •Mental •Agility •Balance •Coordination •Reaction Time •Motivation •Concentration •Mental Rehearsal •Level of Arousal •Confidence •Tumble turns •Over rotation•Start one pull as other finishes •Top of kick / bottom of kick •Arms / legs work together •Quick start •Push through when tired •Not give up •Focus when tired •Prepare for tiredness •Nerves •Shaking
4(d)•Initial fitness •Permanent record •Quantitative data •Later comparison •Set goals / targets •Training appropriate level •Compare to norms •Compare to class average •Identify strengths & weaknesses•Check fitness improvement •See if training was effective •Goals / targets met? •Compare to original •Have weaknesses improved? •Find ne development needs
5(a)•Variable factors •Pressure •Decision making •Internally paced •Externally paced •Serve •overhead clear •Drop shot •Smash •Cognitive learner •Autonomous learner •Game situation •Practice situation•Shadow practice •Self feed •Partner feed •Pressure drills •Conditioned games
5(b)•Fluency •Timing •Coordination •Confidence •Consistency •Errors •% success rate •Side on •Transfer of weight •Angle of contact •Disguise •Calculated risks •Force opponent back•Make opponent play underarm •Force opponent to defend
5(c)•Practice situation •Game situation •Internal motivation •Pride •Desire to succeed •Competitive •Want to win •External motivation •Performance grade •Goals / targets •Long term •Short term •Challenging•Achievable •% success rate •Target practice •Conditioned games •Focus •Stay on task
5(d)•Training diary •Feedback •Check improvements •Adapt training •Specific •Progression •Gamelike •Pressure •Training effective •Compare to model performer •Video •Motivation•Concentration •Focus •Goals / targets
6(a)•Cognitive •Shadow •Self feed •Reduce pressure •Practice action •Simple •No opponent •No shuttle •Closed skill •Autonomous •Better fluency •Partner feed •Target Practice•More open •Gamelike •Pressure •Autonomous •Pressure drill •Combination rallies •Conditioned Games •High pressure •Decision making •Fluency •Timing •Coordination
6(b)•Whole Game analysis •Movement analysis •Subroutines listed •P/A/R •Scattergram •3 occasions •Opponent similar ability •Full court to 21 •Competitive •Knowledgeable observer •Success criteria •Video
6(c)•Overhead clear •Drop shot •Smash •% success rate •Side on stance •Transfer of weight •Straight arm •Angle of contact •Disguise •Power •Shuttle to back •Shuttle tight to net•Force opponent –Back –Underarm –Defend –Move / tire •Make shot more difficult •Buy time •Win points •Punish weak returns •Confidence
6(d)•8 week training programme •Progression –Difficult –Gamelike –Pressure –Factors affecting –Decision making •Specific –Stage of learning –Development needs –Adapt to meet new •Goal Setting •Long term •Short term •Challenging•Achievable •Work : rest ratio •1:2 •1:1 •2:1 •Repetition •Muscle memory •Variety •Motivation •Boredom •Fatigue •Concentration